Virtual Worlds in Interpreter Training
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Date
2013
Authors
Sahin M.
Journal Title
Journal ISSN
Volume Title
Publisher
St. Jerome Publishing
Open Access Color
Green Open Access
No
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
With translators and interpreters being increasingly expected to develop sophisticated computer skills to succeed in the translation and interpreting industries, interpreter trainers must explore new and effective ways of integrating new technologies in their courses. Virtual worlds have quickly exceeded the affordances of social networking tools and are now assuming an important place in educational settings worldwide. This article outlines the main features of a popular virtual world (Second Life) and explores how it might be used as a platform for interpreter training. After contextualizing the pedagogical use of virtual worlds within the wider approach to computer-assisted interpreter training, the article examines the advantages derived from learners' access to multi-sensory stimuli as well as quasi-professional practice settings that Second Life facilitates. This is followed by an overview of the ways in which Second Life supports blended learning without compromising the degree and quality of practice and feedback involved in such courses. The final section outlines the main steps to cover in setting up an interpreting course using Second Life. © St. Jerome Publishing, Manchester.
Description
Keywords
Computer-assisted interpreter training, Information and communication technologies, Interpreter training, Second Life, Virtual worlds
Fields of Science
0602 languages and literature, 06 humanities and the arts
Citation
WoS Q
Q2
Scopus Q
Q2

OpenCitations Citation Count
17
Source
Interpreter and Translator Trainer
Volume
7
Issue
1
Start Page
91
End Page
106
PlumX Metrics
Citations
CrossRef : 12
Scopus : 33
Captures
Mendeley Readers : 54
SCOPUS™ Citations
33
checked on Mar 20, 2026
Web of Science™ Citations
24
checked on Mar 20, 2026
Google Scholar™

OpenAlex FWCI
3.95479216
Sustainable Development Goals
9
INDUSTRY, INNOVATION AND INFRASTRUCTURE


