Reducing Compensatory Motions in Video Games for Stroke Rehabilitation

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Date

2012

Authors

Alankus G.

Journal Title

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Volume Title

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Open Access Color

Green Open Access

No

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No
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Top 10%
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Top 10%
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Top 10%

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Abstract

Stroke is the leading cause of long-term disability among adults in industrialized nations; approximately 80% of people who survive a stroke experience motor disabilities. Recovery requires hundreds of daily repetitions of therapeutic exercises, often without therapist supervision. When performing therapy alone, people with limited motion often compensate for the lack of motion in one joint by moving another one. This compensation can impede the recovery progress and create new health problems. In this work we contribute (1) a methodology to reliably sense compensatory torso motion in the context of shoulder exercises done by persons with stroke and (2) the design and experimental evaluation of operant-conditioning-based strategies for games that aim to reduce compensatory torso motion. Our results show that these strategies significantly reduce compensatory motions compared to alternatives. Copyright 2012 ACM.

Description

ACM Spec. Interest Group Comput.-Hum. Interact. (ACM SIGCHI);Autodesk;Bloomberg;Google;ebaY
30th ACM Conference on Human Factors in Computing Systems, CHI 2012 -- 5 May 2012 through 10 May 2012 -- Austin, TX -- 89842

Keywords

Compensation, Design, Stroke rehabilitation, Video games, Compensatory motion, Experimental evaluation, Industrialized nations, Motor disability, Stroke rehabilitation, Therapeutic exercise, Video game, Compensation (personnel), Design, Neuromuscular rehabilitation, Handicapped persons

Fields of Science

03 medical and health sciences, 0302 clinical medicine

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WoS Q

N/A

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N/A
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OpenCitations Citation Count
47

Source

Conference on Human Factors in Computing Systems - Proceedings

Volume

Issue

Start Page

2049

End Page

2058
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Citations

CrossRef : 49

Scopus : 50

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Mendeley Readers : 82

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