Varinlioglu, Guzden2023-06-162023-06-1620201309-6915https://doi.org/10.14744/MEGARON.2019.85619https://search.trdizin.gov.tr/yayin/detay/362137https://hdl.handle.net/20.500.14365/2307This paper aims at proposing a model for virtual reality design studies by presenting the case of TeosVR, in which our interdisciplinary research group created a three-dimensional repository of the architectural heritage of the ancient city of Teos. It offers a three-dimensional modeling system with the capability of incorporating in situ data of archaeological remains and interpretative reconstructions for an excavation site with limited restitution data. Furthermore, the tools of the project go beyond traditional practices including data gathering, documenting, indexing, and analysis, and are also employed in generating virtual experience. Thus, the application created a platform to enhance interactions among experts of various disciplines.trinfo:eu-repo/semantics/openAccessExperience designcultural heritagearchitectural heritagevirtual realityTeosUnderstanding Virtual Reality Applications in Digital Heritage Through TeosArticle10.14744/MEGARON.2019.85619