Varinlioglu, GuzdenKasali, Altug2023-06-162023-06-162018978-94-91207-16-72684-1843https://hdl.handle.net/20.500.14365/304436th International Conference on Education and Research in Computer Aided Architectural Design in Europe (ECAADE) -- SEP 19-21, 2018 -- Lodz Univ Technol, Fac Civil Engn, Architecture & Environm Engn, Lodz, POLANDThis paper aims at proposing a model for designing a virtual reality experience through the case of TeosVR, in which our interdisciplinary research group created a three-dimensional repository of the architectural heritage of the ancient city of Teos. It offers a three-dimensional modeling and representation system incorporating archeologists` interpretations of an excavation site with limited restitution data. The intention is to test the archeologists' hypotheses using digital tools. Thus, the application created a platform to enhance interactions among experts, including archeologists, architects, engineers, and historians. This paper presents partial findings of our project, which provided the opportunity to observe communication between individuals from interdisciplinary backgrounds.eninfo:eu-repo/semantics/closedAccessdigital heritagevirtual realitydigital reconstructionboundary objectVirtual Reality for a Better PastConference Object10.52842/conf.ecaade.2018.2.2432-s2.0-85128181553