Issue Date | Title | Author(s) |
2023 | Affective Computing for Game User Research | Varinlioğlu, Güzden ; Tu, H.; Nagakura, T. |
2018 | Arkeolojide Sayısal Olanaklarla Sergi Tasarımı | Gülpınar, Ece Küreli ; Varinlioğlu, Güzden ; Kadıoğlu, Musa |
2017 | Arkeolojik alanların korunmasında dijital sunum: Teos çalışması | Üçok, Işılay |
2018 | Arkeolojik Çevre Bağlamında Yeni Yapı Tasarımı | Pasi̇n, Burkay ; Varinlioğlu, Güzden |
2020 | Assessing a Decade of Kas Underwater Archaeopark | Varinlioglu, Guzden |
2019 | Augmenting underwater experience: Design of a diving mask | Özger, Nermin Sena |
2021 | Becoming One with the Neighborhood: Collaborative Art, Space-Making, and Urban Change in Izmir Daragac | Kilinc, Kivanc; Pasin, Burkay; Varinlioglu, Guzden |
2023 | Bio-based material integration into computational form-finding tools by introducing tensile properties in the case of bacterial cellulose-based composites | Turhan, Gozde Damla ; Varinlioglu, Guzden ; Bengisu, Murat |
2017 | Challenges in raising digital awareness in architectural curriculum | Varinlioğlu, Güzden ; Basarir L.; Genca O.; Vaizoglu Z. |
2018 | A Comparative Study of Formal and Informal Teaching Methods in the Digital Architectural Curricula | Varinlioglu, Guzden ; Turhan, Gozde Damla |
2016 | Computational Thinking and the Architectural Curriculum Simple to Complex or Complex to Simple? | Varinlioglu, Guzden ; Halici, Suheyla Muge; Alacam, Sema |
2019 | DISSEMINATION OF DIGITAL HERITAGE THROUGH GAME-BASED LEARNING | Varinlioglu, Guzden ; Alankus, Gazihan ; Aslankan, Ali ; Mura, Gokhan |
2020 | Dynamic Relaxation Simulations of Bacterial Cellulose-based Tissues | Turhan, Gozde Damla ; Varinlioglu, Guzden ; Bengisu, Murat |
2019 | Gamification of Heritage through Augmented Reality | Varinlioglu, Guzden ; Halici, Suheyla Muge |
2017 | The integration of virtual reality into basic design education as a representation tool | Özkan, Betül |
2022 | Mechanically-informed computational form-finding for biobased materials in the case of bacterial cellulose | Turhan, Gözde Damla |
2017 | Raising Awareness for Digital Heritage through Serious Game The Teos of Dionysos | Varinlioglu, Guzden ; Aslankan, Ali ; Alankus, Gazihan ; Mura, Gokhan |
2020 | Understanding Virtual Reality Applications in Digital Heritage Through Teos | Varinlioglu, Guzden |
2018 | Virtual Reality for a Better Past | Varinlioglu, Guzden ; Kasali, Altug |