Ercan, Pakize İrem

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Ercan, İrem
Ercan I.
Job Title
Email Address
irem.ercan@ieu.edu.tr
ireemeercan@gmail.com
Main Affiliation
06.03. Industrial Design
Status
Current Staff
Website
Scopus Author ID
Turkish CoHE Profile ID
Google Scholar ID
WoS Researcher ID

Sustainable Development Goals

5

GENDER EQUALITY
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0

Research Products

9

INDUSTRY, INNOVATION AND INFRASTRUCTURE
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13

CLIMATE ACTION
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8

DECENT WORK AND ECONOMIC GROWTH
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Research Products

14

LIFE BELOW WATER
LIFE BELOW WATER Logo

0

Research Products

17

PARTNERSHIPS FOR THE GOALS
PARTNERSHIPS FOR THE GOALS Logo

0

Research Products

1

NO POVERTY
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0

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2

ZERO HUNGER
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4

QUALITY EDUCATION
QUALITY EDUCATION Logo

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11

SUSTAINABLE CITIES AND COMMUNITIES
SUSTAINABLE CITIES AND COMMUNITIES Logo

1

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16

PEACE, JUSTICE AND STRONG INSTITUTIONS
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3

GOOD HEALTH AND WELL-BEING
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6

CLEAN WATER AND SANITATION
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12

RESPONSIBLE CONSUMPTION AND PRODUCTION
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Research Products

10

REDUCED INEQUALITIES
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Research Products

15

LIFE ON LAND
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Research Products

7

AFFORDABLE AND CLEAN ENERGY
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Research Products
Documents

1

Citations

5

h-index

1

Documents

1

Citations

0

Scholarly Output

5

Articles

0

Views / Downloads

18/491

Supervised MSc Theses

0

Supervised PhD Theses

0

WoS Citation Count

0

Scopus Citation Count

5

WoS h-index

0

Scopus h-index

1

Patents

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Projects

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WoS Citations per Publication

0.00

Scopus Citations per Publication

1.00

Open Access Source

3

Supervised Theses

0

JournalCount
Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe1
Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe -- 43rd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2025 -- 2025-09-01 through 2025-09-05 -- Ankara -- 3447091
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Scholarly Output Search Results

Now showing 1 - 5 of 5
  • Conference Paper
    Designing for Social Innovation: Apps as a Tool for CoCreation
    (Pensoft Publishers - 10th World Summit: Civil Engineering-Architecture-Urban Planning Congress (CAUSummit 2025), 2025-10-17) Ercan, İrem; Kan, Didem; Mengi, Onur
    A shared understanding of active participation of many urban actors is necessary for a socially sustainable urban environment. This study explores how various urban stakeholders including government agencies, city collectives, citizens, academic institutions, and businesses co-create by leveraging their unique skills and exchanging work and knowledge via an online platform in order to foster social innovation at urban scale. The present research hypothesizes that establishing a participatory mobile application enabling city inhabitants to actively engage and assume shared responsibilities in urban processes can strengthen the sense of belonging of citizens. The design research methodology employed in this study is rooted in the context of co-creation and participatory design. The study is structured around the hypothetical development of the Give a Hand mobile application, a participatory platform designed to make education, health, culture, and art services more accessible for everyone. By enabling participation and co-creation among city inhabitants, the platform aims to optimize public service delivery, saving both time and resources as well as to achieve more inclusive urban environments. More importantly, this platform facilitates urban value creation through mechanisms of volunteering and donations, contributing to the enhancement of the public services. This conceptual framework also helps us understand how designers serve as social innovation facilitators by developing community-driven, inclusive platforms for public service delivery and engagement. The practical implications of this study provides a sustainable network, fostering a stronger sense of belonging among the citizens. By incorporating social networking features, the app facilitates communication, collaboration, and the creation of new community networks, thereby enhancing active participation and contributing to the overall social fabric of the city. The results show that digital platforms can serve as scalable instruments for participatory governance when they are created using the concepts of social innovation and co-creation. The conceptual mobile app provides a flexible and transparent framework for cooperation between corporations, colleges, citizens, and public agencies
  • Conference Object
    Biodegradation in Design Process: Digital Building Catalog for Bio-Inspired Design Proposals
    (Education and Research in Computer Aided Architectural Design in Europe, 2025) Ercan, İ.; Uslu, F.Ö.; Kayabaş, M.A.
    Through the incorporation of fungal biodegradation processes into architectural design, a novel approach to sustainability is possible, which goes beyond the selection of materials and growth processes and enables insights from natural decomposition. While biodegradable materials are increasingly studied, the potential of biodegradation itself to shape design remains largely unexplored. Although the biodegradation process is seen as the final stage of design, the existing knowledge of structural deformation in nature could be an inspiration for the design process in the early stages. This study analyzes the structural transformations of five fungal species during biodegradation in mesh-like frameworks as a basis for future research. This research involves a literature review, experimental analysis, and digital catalog development, resulting in MyCo-Design, a platform that documents species-specific biodegradation data. Structural changes such as shrinkage, curvature, stiffness reduction, and volume decrease were captured through photography and 3D scanning techniques, providing a resource for bio-inspired designs. MyCo-Design platform provides designers with information by species, structural forms, and degradation parameters to use as inspiration in the early stages of their design process. This platform features an AI-powered interface component that enables users to generate visuals based on design prompts inspired by experimental observation data. During the testing process, the platform showed potential in inspiring structural solutions based on biodegradation observation. The findings of the study highlight the potential to generate circular inspiration in the early stages of design through a tool created at the intersection of nature, humans, and artificial intelligence. © 2025, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
  • Conference Object
    Citation - Scopus: 5
    Work of Art in the Age of Metaverse: Exploring Digital Art Through Augmented Reality
    (Education and research in Computer Aided Architectural Design in Europe, 2022) Varinlioglu G.; Oguz K.; Turkmen D.; Ercan I.; Turhan G.D.
    The creation of artworks in the metaverse as unique files that exist on a blockchain world of the non-fungible tokens (NFTs) have revitalized discussions over the uniqueness of a work of art. Similar to the art world market in Second Life, this has presented a novel way to collect imported or natively digital art. This raises the following questions: What are the processes that artwork undergoes in the web 3.0 or metaverse? What constitutes the reproduction/recreation of a work of art? Which tools can be exploited to create more content for this universe? How does this new approach affect ownership, scarcity and authenticity? Unlike art productions that find a place in museums or galleries, Darağaç Art Collective independently uses the streets both as their location, and as their canvas. This creates the need to store the artworks as fully as possible in any form available. With this aim, a team of architects, designers and software engineers designed, implemented and tested a mobile application to represent and recreate the experience of the artworks in the digital environment. The artworks of independent artists were collected virtually and compiled in a relational database over the years, and are displayed in their geographical coordinates, and represented in the 3D world. After discussion on how to represent the artworks, it was decided that some only exist in videos and photographs, therefore, we decided to use the archaeology of digital data and present them in 3D space, to ensure their continued existence once they had been performed or exhibited. Illustrated by the case of our augmented application, this paper discusses the reproduction of ownership and scarcity of artworks in terms of preserving a cultural heritage in the metaverse. © 2022, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
  • Conference Paper
    Biodegradation in Design Process: Digital building catalog for bio-inspired design proposals
    (Education and Research in Computer Aided Architectural Design in Europe (eCAADe) Conference 43rd, 2025) Ercan, İrem; Özbengi Uslu, Filiz; Kayabaş, Mehmet Ali
    Through the incorporation of fungal biodegradation processes into architectural design, a novel approach to sustainability is possible, which goes beyond the selection of materials and growth processes and enables insights from natural decomposition. While biodegradable materials are increasingly studied, the potential of biodegradation itself to shape design remains largely unexplored. Although the biodegradation process is seen as the final stage of design, the existing knowledge of structural deformation in nature could be an inspiration for the design process in the early stages. This study analyzes the structural transformations of five fungal species during biodegradation in mesh-like frameworks as a basis for future research. This research involves a literature review, experimental analysis, and digital catalog development, resulting in MyCo-Design, a platform that documents species-specific biodegradation data. Structural changes such as shrinkage, curvature, stiffness reduction, and volume decrease were captured through photography and 3D scanning techniques, providing a resource for bio-inspired designs. MyCo-Design platform provides designers with information by species, structural forms, and degradation parameters to use as inspiration in the early stages of their design process. This platform features an AI-powered interface component that enables users to generate visuals based on design prompts inspired by experimental observation data. During the testing process, the platform showed potential in inspiring structural solutions based on biodegradation observation. The findings of the study highlight the potential to generate circular inspiration in the early stages of design through a tool created at the intersection of nature, humans, and artificial intelligence
  • Conference Paper
    Exploring Bio-Actors of the Cities through Serious Games
    (SIGraDi 2024 Proceedings of the XXVIII Conference of the Iberoamerican Society of Digital Graphics, 2024) Ercan, İrem; Oguz, Kaya
    This study focuses on the importance of biodiversity in protecting the urban ecosystem in urban planning. Considering cities as an ecosystem, city actors should communicate collaboratively within this ecosystem. Urban actors include not only humans but also other bio-based creatures. For the communication in the city through design, collecting information about bio-actors with their habitats, serious games can play an important role. Since serious games are useful for educating players, city inhabitants can be informed through these games. It was chosen as a method that provides a space to players for learning by entertaining. Therefore, the game 'My City Mate: Exploring Bio-actors of the City', developed on the Twine platform, offers players the opportunity to get to know the bio-actors of a fictional city environment with the visual, audio and text-based information it provides. Lastly, this research analyzes players' learning and interaction levels with this game through surveys.