Bengisu, Murat
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Name Variants
Bengisu, M.
BENGISU, M
Bengisu, M
BENGISU, M
Bengisu, M
Job Title
Email Address
murat.bengisu@gmail.com
murat.bengisu@ieu.edu.tr
murat.bengisu@ieu.edu.tr
Main Affiliation
06.03. Industrial Design
Status
Current Staff
Website
ORCID ID
Scopus Author ID
Turkish CoHE Profile ID
Google Scholar ID
WoS Researcher ID
Sustainable Development Goals
1NO POVERTY
2
Research Products
2ZERO HUNGER
3
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3GOOD HEALTH AND WELL-BEING
1
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4QUALITY EDUCATION
4
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5GENDER EQUALITY
1
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6CLEAN WATER AND SANITATION
3
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7AFFORDABLE AND CLEAN ENERGY
3
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8DECENT WORK AND ECONOMIC GROWTH
5
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9INDUSTRY, INNOVATION AND INFRASTRUCTURE
10
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10REDUCED INEQUALITIES
1
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11SUSTAINABLE CITIES AND COMMUNITIES
2
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12RESPONSIBLE CONSUMPTION AND PRODUCTION
6
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13CLIMATE ACTION
4
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14LIFE BELOW WATER
2
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15LIFE ON LAND
3
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16PEACE, JUSTICE AND STRONG INSTITUTIONS
1
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17PARTNERSHIPS FOR THE GOALS
0
Research Products

Documents
51
Citations
1307
h-index
18

Documents
42
Citations
1115

Scholarly Output
36
Articles
14
Views / Downloads
178/312
Supervised MSc Theses
6
Supervised PhD Theses
1
WoS Citation Count
418
Scopus Citation Count
515
Patents
0
Projects
4
WoS Citations per Publication
11.61
Scopus Citations per Publication
14.31
Open Access Source
10
Supervised Theses
7
| Journal | Count |
|---|---|
| Materıals That Move: Smart Materıals, Intellıgent Desıgn | 9 |
| SpringerBriefs in Applied Sciences and Technology | 3 |
| Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe | 2 |
| Desıgn Issues | 1 |
| Ecaade 2020: Anthropologıc - Archıtecture And Fabrıcatıon in the Cognıtıve Age, Vol 2 | 1 |
Current Page: 1 / 4
Scopus Quartile Distribution
Competency Cloud

36 results
Scholarly Output Search Results
Now showing 1 - 10 of 36
Article Citation - WoS: 8Citation - Scopus: 13Assistive Technologies for Visually Impaired Individuals in Turkey(R E S N A Press, 2010-08-25) Bengisu, MuratA phone survey was conducted with 80 visually impaired people in Turkey to understand what types of assistive products are used and to what extent. The perceived utility of selected products and reasons for nonuse were investigated. Descriptions of products that would be useful for the participants but may not be available on the market were also obtained. The three most used assistive products were found to be computer screen readers (46%), talking watches (26%), and screen readers for cellular phones (21%). Cellular phones with screen reading capability are the most desired assistive products among the visually impaired community, but their high cost is a major barrier. Most of the relevant technologies are available but some product development, such as adaptation to the Turkish language, is necessary. The three products most frequently requested are bus station/destination announcement systems, devices that warn the person about barriers, and devices that read printed documents and signs.Article Citation - WoS: 10Citation - Scopus: 11Evaluation of Sodium Borate Glasses for Radioactive Waste Immobilization Applications(Springer, 2017-10-12) Erenturk, Sema Akyil; Bengisu, Murat; Erdogan, CemProperties of sodium borate glasses, including chemical durability, leaching rate, glass transformation temperature, and melting temperature were analyzed for waste immobilization applications. The lowest dissolution rate (1.6 x 10(-8) g cm(-2) min(-1)) among candidate sodium borate host glasses was achieved in 45Na(2)O center dot 5P(2)O(5)center dot 5PbO center dot 45B(2)O(3). Similarly, the lowest dissolution rate (5.5 x 10(-8) g cm(-2) min(-1)) for simulated waste glass compositions was achieved in 20SrO center dot 80(30Na(2)O center dot 60PbO center dot 10B(2)O(3)). Clear vitrified waste products containing up to 35 mol% SrO and 25 mol% Cs2O were obtained. Low melting temperatures ranging from 222 to 440 A degrees C were achieved in simulated waste glasses.Article Biofeedback-Informed Assessment of Biophilic Interior Variables: A 23 IVR Factorial Study in Design Studio Interiors(MDPI, 2026-01-06) Bengisu, Murat; Ergül, Emre; Albayrak-Kutlay, YaseminThis study investigates the influence of three biophilic interior design variables: natural light, interior vegetation (vertical green wall), and biomorphic form (biomorphic wall panel) on affective and physiological responses in a design studio interior utilizing immersive virtual reality (IVR) and wearable biofeedback technology. This study was a within-participant 23 factorial design that included one baseline and eight IVR studio conditions. Participants experienced all conditions while reporting affects using the Self-Assessment Manikin (SAM) valence and arousal scales, electrodermal activity (EDA), and skin temperature (ST). Cybersickness was measured with the Simulator Sickness Questionnaire (SSQ) and presence was assessed using the Igroup Presence Questionnaire and Slater-Usoh-Steed presence measures (IPQ, SUS), while baseline anxiety (STAI) was controlled. The results demonstrated a significant primary influence of natural light on SAM valence ratings: conditions with natural light were evaluated as more pleasant than the non-variable and baseline condition, whereas interior vegetation and biomorphic form had smaller, context-dependent effects that were most evident when layered with natural light. Differences in SAM arousal ratings were modest and non-systematic. EDA did not differentiate, and ST showed only small shifts, indicating that during calm exploratory monitoring, subjective affect was more responsive. The circumplex findings guided to an activity-specific zoned interior rather than a single uniform design studio.Book Part Interaction Design With Kinetic Materials(Springer, 2018) Bengisu, Murat; Ferrara, Marinella[Abstract Not Available]Conference Object Citation - WoS: 1Citation - Scopus: 3Dynamic Relaxation Simulations of Bacterial Cellulose-Based Tissues(Ecaade-Education & Research Computer Aided Architectural Design Europe, 2020) Turhan, Gozde Damla; Varinlioglu, Guzden; Bengisu, MuratIn this paper, a sample of a bacterial cellulose-based tissue is studied in terms of its tectonics by presenting a framework that proposes a transition from digital to physical in terms of design and fabrication. First, sample tissue is digitally modeled and optimized through dynamic relaxation of spring-particle systems by simulating bending behavior; secondly, the tissue is materialized in a form of a biocomposite out of plant cellulose as a fabric out of fiber network for reinforcement, and bacterial cellulose, as the membrane. As the last step, the results are discussed in terms of the deflection, tensile stress lines and bending moment. This framework anticipates a number of methodologies from design and biology, combined with digital fabrication technologies in new ways to change the processes, augment the quality of ideas and outcomes; thus, question the perception of making spaces for living.Book Part Citation - Scopus: 1Manufacturing and Processes(Springer, 2018) Bengisu, Murat; Ferrara, Marinella[Abstract Not Available]Master Thesis Development of Agar Based Organic Materials and Their Uses in Design Fields With Do-It (diy) Approach(İzmir Ekonomi Üniversitesi, 2018) Zuberı, Hajra Shamım; Bengisu, MuratMalzeme birçok ürünün özüdür. Tasarım ve üretim söz konusu olduğunda malzeme, verimlilik ve üretimin temelini oluşturur. Gereksinim ve estetiğe göre, yeni malzemeler geliştirilmiş ve mevcut malzemeler değiştirilmiştir. Günümüzün en büyük problemi çevreye zararlı malzemeler olduğundan, bu tür malzemelerden kaçınmak için bilim insanları ve tasarımcılar çeşitli olasılıkları değerlendirmektedirler. "Kendin Yap'' (Do-It-Yourself- DIY) yaklaşımı ile ortaya çıkan yeni malzemeler, paylaşım platformları tarafından teşvik edilmektedir. Bu çalışma, doğal malzemelerle kolay üretim yöntemleri aracılığıyla kolaylıkla şekillendirilebilen, sürdürülebilir ve organik bir DIY malzeme geliştirilmesi amaçlanmaktadır. Sorumluluk ve ustalık deneyimi kazanmak için, bir DIY malzeme formülü geliştirilmiştir. Ayrıca bu çalışma, doğal maddelerin yaratıcı kullanımı yoluyla tasarlanmış ve geliştirilmiş DIY malzemesinin yeni kimliklerini araştırmaktadır. Agar agar, gıda endüstrisinde kıvamlaştırma ve jöle yapımı amaçlı ana malzeme olarak kullanılır. Agar esaslı DIY malzemesi, diğer günlük maddeleri birleştirerek ve uyumluluklarını gözlemleyerek çeşitli deneyler aracılığıyla geliştirilmiştir. Malzemeye Dayalı Tasarım (Material Driven Design-MDD) yöntemi, malzemenin özelliklerini, yan etkilerini ve muhtemel kullanımlarını tasarımcı ve amatör deneyimler yoluyla değerlendirmek için kullanılmaktadır. Kullanıcı çalışmaları, tasarım alanında agar esaslı DIY malzemesinin estetik ve pratik kullanımını anlamak için, Tasarım, Mutfak Sanatları, Gıda Mühendisliği ve diğer öğrencilerle agar esaslı malzemeler kullanılarak anket yapılmıştır. Agar esaslı malzemelerin bazı polimer ve elastomerlere benzer özellikler gösterdiği anlaşılmıştır, dolayısıyla bunların yerine geçmesi olasılığı bulunmaktadır.Article Citation - WoS: 37Citation - Scopus: 35Chemical Durability and Structural Analysis of Pbo-B2o3 Glasses and Testing for Simulated Radioactive Wastes(Elsevier Science Bv, 2014-02) Erdogan, Cem; Bengisu, Murat; Erenturk, Sema AkyilLead borate based glass formulations with high chemical durability and lower melting temperatures compared to the currently used glasses were developed as candidates for the vitrification of radioactive waste. Properties including chemical durability, glass transformation temperature, and melting temperature were analyzed. The chemical durability of PbO-B2O3 glasses with PbO contents ranging from 30 to 80 mol% was determined. An average dissolution rate of 0.2 g m(-2) day(-1) was obtained for the composition 80PbO center dot 20B(2) O-3. These glasses were studied under simulation conditions and showed good potential as a vitrification matrix for radioactive waste management. Clear vitrified waste products containing up to 30 mol% SrO and 25 mol% Cs2O could be obtained. Leaching rates are about hundred times higher in low PbO glasses compared to high PbO glasses. These results are encouraging since they open up new horizons in the development of low melting temperature lead borate glass for waste immobilization applications. (C) 2013 Elsevier B.V. All rights reserved.Article Citation - WoS: 1Citation - Scopus: 1Exploring Vr and Neuroscience Methodologies in Interior Design: a Systematic Review(Wiley, 2025-01) Albayrak-Kutlay, Yasemin; Bengisu, MuratThe intersection of neuroscience and interior design offers innovative methodologies for quantifying human experiences in interiors. This systematic review explores the use of immersive virtual reality (IVR) technologies and biometrics in neuroscience-informed interior design, aimed at evaluating current practices, identifying challenges, and suggesting future directions. This study has three objectives: (1) to examine the current applications of integrated VR/neuroscience methodologies in neuroscience-informed interior design; (2) to investigate the utilization of IVR technologies, devices, and sensors measuring biometrics employed in neuroscience-informed interior design to quantify human experience; and (3) to explore potential future directions in interior design that integrate insights from neuroscientific research findings and methodologies. Using the PRISMA methodology, we searched databases, including Taylor and Francis Online, ProQuest, PubMed, PsycINFO, Web of Science, Scopus, and ScienceDirect, in October 2023, retrieving 164 eligible studies, with 29 reviewed in detail. The risk of bias was assessed by paying attention to randomization, intervention deviations, outcome measurement, and the selection of reported results. The findings highlight the critical role of IVR and biometric analysis in enhancing research validity. However, variability in data reliability and differences between self-assessed and neurophysiological outcomes, particularly in EEG studies, have been noted. Despite these limitations, the reviewed studies present reliable findings, underscoring the potential for interdisciplinary collaboration to address technical challenges. Practical implications include advancing evidence-based interior design and developing tools to capture and interpret human experiences better. This study provides designers with a detailed analysis of IVR and neuroscience methodologies, highlighting tools, outcome measures, and their advantages and limitations. Future research should prioritize deeper insights into human-environment interactions through artificial intelligence (AI), machine learning (ML), and biometric sensors integrated with IVR technologies. These advancements will equip designers with interdisciplinary methods and emerging technologies to create innovative interiors that enhance the quality of life.Book Part

