We Beat the Cops in Gta: Po(ludic)al Activism in the Age of Video Games

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Date

2018

Authors

Demirbağ Kaplan, Melike

Journal Title

Journal ISSN

Volume Title

Publisher

Sage Publications Inc

Open Access Color

Green Open Access

No

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Publicly Funded

No
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Average
Influence
Average
Popularity
Average

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Abstract

This article explores how individuals reflect on their digital experiences of actualizing fantasies to make sense of their everyday actions, particularly in the context of video gaming. Our study takes a qualitative approach to understanding the context of materializing consumer fantasies, as initially experienced and actualized in video games, and how these fantasies are transformed into material reality, through an investigation of an illustrative case of mass street protests, the 2013 Gezi Protests in Turkey. The findings suggest that digital virtual experiences in video games have obvious manifestations in the material world, as consumers travel on the borders of reality, moving back and forth into the liminoid terrain of the digital virtual, and provide a deeper understanding of how the blurred boundaries between the virtual and material are established in practice.

Description

Keywords

Digital virtual consumption, Gezi Protests, liminoid, political activism, social movements, video games, Consumption, Play

Fields of Science

0508 media and communications, 05 social sciences

Citation

WoS Q

Q1

Scopus Q

Q1
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OpenCitations Citation Count
3

Source

Convergence-The Internatıonal Journal of Research Into New Medıa Technologıes

Volume

24

Issue

6

Start Page

623

End Page

647
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Citations

CrossRef : 4

Scopus : 4

Captures

Mendeley Readers : 21

SCOPUS™ Citations

4

checked on Mar 22, 2026

Web of Science™ Citations

1

checked on Mar 22, 2026

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2

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1.4258

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