We Beat the Cops in Gta: Po(ludic)al Activism in the Age of Video Games
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Date
2018
Authors
Demirbağ Kaplan, Melike
Journal Title
Journal ISSN
Volume Title
Publisher
Sage Publications Inc
Open Access Color
Green Open Access
No
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
This article explores how individuals reflect on their digital experiences of actualizing fantasies to make sense of their everyday actions, particularly in the context of video gaming. Our study takes a qualitative approach to understanding the context of materializing consumer fantasies, as initially experienced and actualized in video games, and how these fantasies are transformed into material reality, through an investigation of an illustrative case of mass street protests, the 2013 Gezi Protests in Turkey. The findings suggest that digital virtual experiences in video games have obvious manifestations in the material world, as consumers travel on the borders of reality, moving back and forth into the liminoid terrain of the digital virtual, and provide a deeper understanding of how the blurred boundaries between the virtual and material are established in practice.
Description
ORCID
Keywords
Digital virtual consumption, Gezi Protests, liminoid, political activism, social movements, video games, Consumption, Play
Fields of Science
0508 media and communications, 05 social sciences
Citation
WoS Q
Q1
Scopus Q
Q1

OpenCitations Citation Count
3
Source
Convergence-The Internatıonal Journal of Research Into New Medıa Technologıes
Volume
24
Issue
6
Start Page
623
End Page
647
PlumX Metrics
Citations
CrossRef : 4
Scopus : 4
Captures
Mendeley Readers : 21
SCOPUS™ Citations
4
checked on Mar 22, 2026
Web of Science™ Citations
1
checked on Mar 22, 2026
Page Views
2
checked on Mar 22, 2026
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