Non-player character decision-making in computer games

Loading...
Publication Logo

Date

2023

Authors

Uludağlı, Muhtar Çağkan
Oğuz, Kaya

Journal Title

Journal ISSN

Volume Title

Publisher

Springer

Open Access Color

Green Open Access

No

OpenAIRE Downloads

OpenAIRE Views

Publicly Funded

No
Impulse
Top 10%
Influence
Top 10%
Popularity
Top 10%

Research Projects

Journal Issue

Abstract

One of the most overlooked challenges in artificial intelligence (AI) for computer games is to create non-player game characters (NPCs) with human-like behavior. Modern NPCs determine their actions in different situations using certain decision-making methods, enabling them to change the current state of the game world. In this paper, we survey current decision-making methods used by NPCs in games, identifying five categories. We give detailed overview of these five categories and determine the previous studies that belong to each of these categories. We also discuss the hybrid methods which are the combinations of different decision-making methods and the frameworks that are created for NPC decision-making. As a result of this analysis, we create a taxonomy table based on these covered studies. Lastly, the challenges faced in our study and future possibilities for improvement are described.

Description

Article; Early Access

Keywords

Video game, Non-player character (NPC), Artificial intelligence (AI), Decision-making, Survey, Literature review, Behavior Trees, Simulation, Systems, Ai

Fields of Science

Citation

WoS Q

Q1

Scopus Q

Q1
OpenCitations Logo
OpenCitations Citation Count
10

Source

Artificial Intelligence Review

Volume

56

Issue

Start Page

14159

End Page

14191
PlumX Metrics
Citations

Scopus : 30

Captures

Mendeley Readers : 58

Google Scholar Logo
Google Scholar™
OpenAlex Logo
OpenAlex FWCI
5.9937

Sustainable Development Goals