Non-player character decision-making in computer games
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Date
2023
Authors
Uludağlı, Muhtar Çağkan
Oğuz, Kaya
Journal Title
Journal ISSN
Volume Title
Publisher
Springer
Open Access Color
Green Open Access
No
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
One of the most overlooked challenges in artificial intelligence (AI) for computer games is to create non-player game characters (NPCs) with human-like behavior. Modern NPCs determine their actions in different situations using certain decision-making methods, enabling them to change the current state of the game world. In this paper, we survey current decision-making methods used by NPCs in games, identifying five categories. We give detailed overview of these five categories and determine the previous studies that belong to each of these categories. We also discuss the hybrid methods which are the combinations of different decision-making methods and the frameworks that are created for NPC decision-making. As a result of this analysis, we create a taxonomy table based on these covered studies. Lastly, the challenges faced in our study and future possibilities for improvement are described.
Description
Article; Early Access
ORCID
Keywords
Video game, Non-player character (NPC), Artificial intelligence (AI), Decision-making, Survey, Literature review, Behavior Trees, Simulation, Systems, Ai
Fields of Science
Citation
WoS Q
Q1
Scopus Q
Q1

OpenCitations Citation Count
10
Source
Artificial Intelligence Review
Volume
56
Issue
Start Page
14159
End Page
14191
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Citations
Scopus : 30
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Mendeley Readers : 58
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