Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14365/3042
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dc.contributor.authorVarinlioglu, Guzden-
dc.contributor.authorHalici, Suheyla Muge-
dc.date.accessioned2023-06-16T14:53:44Z-
dc.date.available2023-06-16T14:53:44Z-
dc.date.issued2019-
dc.identifier.isbn978-94-91207-17-4-
dc.identifier.urihttps://hdl.handle.net/20.500.14365/3042-
dc.description37th Conference on Education-and-Research-in-Computer-Aided-Architectural-Design-in-Europe (eCAADe) / 23rd Conference of the Iberoamerican-Society-Digital-Graphics (SIGraDi) -- SEP 11-13, 2019 -- Univ Porto, Fac Architecture, Porto, PORTUGALen_US
dc.description.abstractThis paper focuses on a game on architectural heritage, possibilities for using gamification for conveying information through the reanimation of an ancient city. It proposes an immersive AR game involving the portrayal of cultural heritage through mobile devices. The game includes an AR application for Android devices which enabled rendering of 3D content in combination with camera input. This application is an independent game, tracking targets through GPS on a larger scale and using object recognition on a smaller scale. Our research aims to propose implementing game mechanics on an AR system at an archaeological site in order to increase visitors' interest, and promote the dissemination of cultural heritage.en_US
dc.description.sponsorshipIberoamerican Soc Digital Graph,Autodesk,Graphisoft Archicad,Dassault Systemes,Bentley Inst,Educ & Res Comp Aided Architectural Design Europe,ACADIA,CAADRIA,ASCAAD,CAAD Futuresen_US
dc.language.isoenen_US
dc.publisherEcaade-Education & Research Computer Aided Architectural Design Europeen_US
dc.relation.ispartofEcaade Sıgradı 2019: Archıtecture in the Age of the 4Th Industrıal Revolutıon, Vol 1en_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectdigital heritageen_US
dc.subjectmodel-based trackingen_US
dc.subjectaugmented realityen_US
dc.subjectgamificationen_US
dc.subjectpublic archaeologyen_US
dc.subjectCultural-Heritageen_US
dc.titleGamification of Heritage through Augmented Realityen_US
dc.typeConference Objecten_US
dc.identifier.doi10.5151/proceedings-ecaadesigradi2019_168-
dc.identifier.scopus2-s2.0-85116740769en_US
dc.departmentİzmir Ekonomi Üniversitesien_US
dc.authoridVarinlioglu, Guzden/0000-0002-4417-6097-
dc.authorwosidHalıcı, Süheyla Müge/AAA-4175-2020-
dc.authorwosidVarinlioglu, Guzden/J-3002-2014-
dc.identifier.startpage513en_US
dc.identifier.endpage518en_US
dc.identifier.wosWOS:000562928600057en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.identifier.scopusqualityN/A-
dc.identifier.wosqualityN/A-
item.grantfulltextreserved-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.openairetypeConference Object-
item.fulltextWith Fulltext-
item.languageiso639-1en-
crisitem.author.dept06.04. Interior Architecture and Environmental Design-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
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