Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14365/3042
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Varinlioglu, Guzden | - |
dc.contributor.author | Halici, Suheyla Muge | - |
dc.date.accessioned | 2023-06-16T14:53:44Z | - |
dc.date.available | 2023-06-16T14:53:44Z | - |
dc.date.issued | 2019 | - |
dc.identifier.isbn | 978-94-91207-17-4 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14365/3042 | - |
dc.description | 37th Conference on Education-and-Research-in-Computer-Aided-Architectural-Design-in-Europe (eCAADe) / 23rd Conference of the Iberoamerican-Society-Digital-Graphics (SIGraDi) -- SEP 11-13, 2019 -- Univ Porto, Fac Architecture, Porto, PORTUGAL | en_US |
dc.description.abstract | This paper focuses on a game on architectural heritage, possibilities for using gamification for conveying information through the reanimation of an ancient city. It proposes an immersive AR game involving the portrayal of cultural heritage through mobile devices. The game includes an AR application for Android devices which enabled rendering of 3D content in combination with camera input. This application is an independent game, tracking targets through GPS on a larger scale and using object recognition on a smaller scale. Our research aims to propose implementing game mechanics on an AR system at an archaeological site in order to increase visitors' interest, and promote the dissemination of cultural heritage. | en_US |
dc.description.sponsorship | Iberoamerican Soc Digital Graph,Autodesk,Graphisoft Archicad,Dassault Systemes,Bentley Inst,Educ & Res Comp Aided Architectural Design Europe,ACADIA,CAADRIA,ASCAAD,CAAD Futures | en_US |
dc.language.iso | en | en_US |
dc.publisher | Ecaade-Education & Research Computer Aided Architectural Design Europe | en_US |
dc.relation.ispartof | Ecaade Sıgradı 2019: Archıtecture in the Age of the 4Th Industrıal Revolutıon, Vol 1 | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | digital heritage | en_US |
dc.subject | model-based tracking | en_US |
dc.subject | augmented reality | en_US |
dc.subject | gamification | en_US |
dc.subject | public archaeology | en_US |
dc.subject | Cultural-Heritage | en_US |
dc.title | Gamification of Heritage through Augmented Reality | en_US |
dc.type | Conference Object | en_US |
dc.identifier.doi | 10.5151/proceedings-ecaadesigradi2019_168 | - |
dc.identifier.scopus | 2-s2.0-85116740769 | en_US |
dc.department | İzmir Ekonomi Üniversitesi | en_US |
dc.authorid | Varinlioglu, Guzden/0000-0002-4417-6097 | - |
dc.authorwosid | Halıcı, Süheyla Müge/AAA-4175-2020 | - |
dc.authorwosid | Varinlioglu, Guzden/J-3002-2014 | - |
dc.identifier.startpage | 513 | en_US |
dc.identifier.endpage | 518 | en_US |
dc.identifier.wos | WOS:000562928600057 | en_US |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.identifier.scopusquality | N/A | - |
dc.identifier.wosquality | N/A | - |
item.grantfulltext | reserved | - |
item.openairetype | Conference Object | - |
item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
item.fulltext | With Fulltext | - |
item.languageiso639-1 | en | - |
item.cerifentitytype | Publications | - |
crisitem.author.dept | 06.04. Interior Architecture and Environmental Design | - |
Appears in Collections: | Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection |
Files in This Item:
File | Size | Format | |
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2171.pdf Restricted Access | 3.06 MB | Adobe PDF | View/Open Request a copy |
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