Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14365/3669
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dc.contributor.authorAlankus G.-
dc.contributor.authorKelleher C.-
dc.date.accessioned2023-06-16T15:01:55Z-
dc.date.available2023-06-16T15:01:55Z-
dc.date.issued2012-
dc.identifier.isbn9.78145E+12-
dc.identifier.urihttps://doi.org/10.1145/2207676.2208354-
dc.identifier.urihttps://hdl.handle.net/20.500.14365/3669-
dc.descriptionACM Spec. Interest Group Comput.-Hum. Interact. (ACM SIGCHI);Autodesk;Bloomberg;Google;ebaYen_US
dc.description30th ACM Conference on Human Factors in Computing Systems, CHI 2012 -- 5 May 2012 through 10 May 2012 -- Austin, TX -- 89842en_US
dc.description.abstractStroke is the leading cause of long-term disability among adults in industrialized nations; approximately 80% of people who survive a stroke experience motor disabilities. Recovery requires hundreds of daily repetitions of therapeutic exercises, often without therapist supervision. When performing therapy alone, people with limited motion often compensate for the lack of motion in one joint by moving another one. This compensation can impede the recovery progress and create new health problems. In this work we contribute (1) a methodology to reliably sense compensatory torso motion in the context of shoulder exercises done by persons with stroke and (2) the design and experimental evaluation of operant-conditioning-based strategies for games that aim to reduce compensatory torso motion. Our results show that these strategies significantly reduce compensatory motions compared to alternatives. Copyright 2012 ACM.en_US
dc.language.isoenen_US
dc.relation.ispartofConference on Human Factors in Computing Systems - Proceedingsen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectCompensationen_US
dc.subjectDesignen_US
dc.subjectStroke rehabilitationen_US
dc.subjectVideo gamesen_US
dc.subjectCompensatory motionen_US
dc.subjectExperimental evaluationen_US
dc.subjectIndustrialized nationsen_US
dc.subjectMotor disabilityen_US
dc.subjectStroke rehabilitationen_US
dc.subjectTherapeutic exerciseen_US
dc.subjectVideo gameen_US
dc.subjectCompensation (personnel)en_US
dc.subjectDesignen_US
dc.subjectNeuromuscular rehabilitationen_US
dc.subjectHandicapped personsen_US
dc.titleReducing compensatory motions in video games for stroke rehabilitationen_US
dc.typeConference Objecten_US
dc.identifier.doi10.1145/2207676.2208354-
dc.identifier.scopus2-s2.0-84862059125en_US
dc.authorscopusid23007530500-
dc.identifier.startpage2049en_US
dc.identifier.endpage2058en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.identifier.scopusqualityN/A-
dc.identifier.wosqualityN/A-
item.grantfulltextreserved-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.openairetypeConference Object-
item.fulltextWith Fulltext-
item.languageiso639-1en-
crisitem.author.dept05.11. Mechatronics Engineering-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
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