Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14365/4001
Title: Procedural city generation using cellular automata
Authors: Temuçin M.B.
Oğuz K.
Keywords: Cellular automata
Procedural 3D city generation
Procedural content Generation
Publisher: Peter Lang Publishing Group
Abstract: Procedural Content Generation (PCG) algorithms are a common solution to create automatic and dynamic content for games and entertainment industry. To procedurally generate a city, its components should be handled with algorithms that are tailored to their individual characteristics. We propose a set of methods for the generation of the city layout, and work on that layout to generate and place the 3D buildings. The layout generation use cellular automata to create organic looking clusters, and the rules are repeated for each cluster to hierarchically create different levels of the city. This approach provides fractal properties which results in an organic city layout. The results are very promising; cities can be generated within seconds, and the generation can be controlled with only a few parameters. © Peter Lang GmbH Internationaler Verlag der Wissenschaften Berlin 2020. All rights reserved.
URI: https://hdl.handle.net/20.500.14365/4001
ISBN: 9783631805220
9783631802120
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection

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