Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14365/4655
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dc.contributor.authorUludağlı, Muhtar Çağkan-
dc.contributor.authorOğuz, Kaya-
dc.date.accessioned2023-06-19T20:56:08Z-
dc.date.available2023-06-19T20:56:08Z-
dc.date.issued2023-
dc.identifier.issn0269-2821-
dc.identifier.issn1573-7462-
dc.identifier.urihttps://doi.org/10.1007/s10462-023-10491-7-
dc.identifier.urihttps://hdl.handle.net/20.500.14365/4655-
dc.descriptionArticle; Early Accessen-US
dc.description.abstractOne of the most overlooked challenges in artificial intelligence (AI) for computer games is to create non-player game characters (NPCs) with human-like behavior. Modern NPCs determine their actions in different situations using certain decision-making methods, enabling them to change the current state of the game world. In this paper, we survey current decision-making methods used by NPCs in games, identifying five categories. We give detailed overview of these five categories and determine the previous studies that belong to each of these categories. We also discuss the hybrid methods which are the combinations of different decision-making methods and the frameworks that are created for NPC decision-making. As a result of this analysis, we create a taxonomy table based on these covered studies. Lastly, the challenges faced in our study and future possibilities for improvement are described.en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofArtificial Intelligence Reviewen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectVideo gameen_US
dc.subjectNon-player character (NPC)en_US
dc.subjectArtificial intelligence (AI)en_US
dc.subjectDecision-makingen_US
dc.subjectSurveyen_US
dc.subjectLiterature reviewen_US
dc.subjectBehavior Treesen_US
dc.subjectSimulationen_US
dc.subjectSystemsen_US
dc.subjectAien_US
dc.titleNon-player character decision-making in computer gamesen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s10462-023-10491-7-
dc.identifier.scopus2-s2.0-85153938631en_US
dc.departmentİzmir Ekonomi Üniversitesien_US
dc.authoridUludagli, Cagkan/0000-0003-1018-650X-
dc.authorwosidUludagli, Cagkan/AAA-4930-2022-
dc.authorscopusid57203904849-
dc.authorscopusid54902980200-
dc.identifier.wosWOS:000978581300003en_US
dc.institutionauthor-
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.scopusqualityQ1-
dc.identifier.wosqualityQ1-
item.grantfulltextreserved-
item.openairetypeArticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.cerifentitytypePublications-
crisitem.author.dept05.05. Computer Engineering-
crisitem.author.dept05.05. Computer Engineering-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
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