Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14365/5465
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dc.contributor.authorVarinlioglu, Güzden-
dc.contributor.authorOğuz, Kaya-
dc.contributor.authorTurkmen, Doruk-
dc.contributor.authorErcan, Irem-
dc.contributor.authorTurhan, Gozde Damla-
dc.date.accessioned2024-08-25T15:13:15Z-
dc.date.available2024-08-25T15:13:15Z-
dc.date.issued2022-
dc.identifier.isbn978-9-4912-0733-4-
dc.identifier.issn2684-1843-
dc.identifier.urihttps://hdl.handle.net/20.500.14365/5465-
dc.description40th Conference on Education and Research in Computer Aided Architectural Design in Europe (ECAADE) -- SEP 13-16, 2022 -- KU Leuven Technol Campus, Ghent, BELGIUMen_US
dc.description.abstractThe creation of artworks in the metaverse as unique files that exist on a blockchain world of the non-fungible tokens (NFTs) have revitalized discussions over the uniqueness of a work of art. Similar to the art world market in Second Life, this has presented a novel way to collect imported or natively digital art. This raises the following questions: What are the processes that artwork undergoes in the web 3.0 or metaverse? What constitutes the reproduction/recreation of a work of art? Which tools can be exploited to create more content for this universe? How does this new approach affect ownership, scarcity and authenticity? Unlike art productions that find a place in museums or galleries, Daragac Art Collective independently uses the streets both as their location, and as their canvas. This creates the need to store the artworks as fully as possible in any form available. With this aim, a team of architects, designers and software engineers designed, implemented and tested a mobile application to represent and recreate the experience of the artworks in the digital environment. The artworks of independent artists were collected virtually and compiled in a relational database over the years, and are displayed in their geographical coordinates, and represented in the 3D world. After discussion on how to represent the artworks, it was decided that some only exist in videos and photographs, therefore, we decided to use the archaeology of digital data and present them in 3D space, to ensure their continued existence once they had been performed or exhibited. Illustrated by the case of our augmented application, this paper discusses the reproduction of ownership and scarcity of artworks in terms of preserving a cultural heritage in the metaverse.en_US
dc.description.sponsorshipIUE Scientific Research Commission [Spaces-BAP2019_08]en_US
dc.description.sponsorshipDaragac Collective is organized and maintained by A. Kanal, A. C. Dogan, A. Dogan, C. Coban, C. Aksoy, C. Sonel, F. Altan, T. Akay and Z. Arslan. The project entitled Outdoor Augmented Reality for Alternative Art Spaces-BAP2019_08 is funded by IUE Scientific Research Commission under the directorship of G. Varinlioglu. The AR models are processed by G. Kokcan and F. Ogutmen, the interface design is developed by T. Onbas and K. Otan, the mobile. application is coded by D. Kilavuz and M. E. cesitli. The advisors are B. Pasin, E. Erten and O. Kilicarslan.en_US
dc.language.isoenen_US
dc.publisherEcaade-education & research computer aided architectural design europeen_US
dc.relation.ispartofCo-Creating The Future: Inclusion in and Through Design, Ecaade 2022, Vol 2en_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAugmented Realityen_US
dc.subjectArtworken_US
dc.subjectMetaverseen_US
dc.subjectDigital Heritageen_US
dc.subjectPhotogrammetric Modelingen_US
dc.subjectScarcityen_US
dc.titleWork of Art in the Age of Metaverse Exploring digital art through augmented realityen_US
dc.typeConference Objecten_US
dc.departmentİzmir Ekonomi Üniversitesien_US
dc.identifier.startpage447en_US
dc.identifier.endpage456en_US
dc.identifier.wosWOS:001231482800046en_US
dc.institutionauthor-
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.identifier.scopusqualityQ4-
dc.identifier.wosqualityN/A-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.openairetypeConference Object-
item.fulltextNo Fulltext-
item.languageiso639-1en-
crisitem.author.dept05.05. Computer Engineering-
crisitem.author.dept06.04. Interior Architecture and Environmental Design-
Appears in Collections:WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
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