Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14365/5563
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Turkmen, Doruk | - |
dc.contributor.author | Savaşta, Daniele | - |
dc.date.accessioned | 2024-10-25T15:17:51Z | - |
dc.date.available | 2024-10-25T15:17:51Z | - |
dc.date.issued | 2024 | - |
dc.identifier.issn | 1059-8650 | - |
dc.identifier.issn | 2051-6169 | - |
dc.identifier.uri | https://doi.org/10.1080/10598650.2024.2391718 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14365/5563 | - |
dc.description.abstract | This article proposes a model for integrating computer role-playing games with museum experiences to enhance cultural heritage learning with a particular focus on design. Centered at the Izmir Archaeology Museum, the study delves into the design of a serious game aimed at enriching both the educational and experiential facets of museum visits. The model highlights the use of gameplay components and design patterns to manifest tangible and intangible heritage content, thereby promoting visitor awareness and understanding of cultural heritage. Through a provisional game scenario based on the museum's prehistoric artifact exhibition, the study illustrates how a gameplay design approach that is informed by heritage content displayed in the museum can be prototyped. The proposed model not only aims to make museum visits more engaging, but also seeks to contribute to the broader discourse on game design, game-based learning, and museum experience. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Routledge Journals, Taylor & Francis Ltd | en_US |
dc.relation.ispartof | Journal of museum education | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Game design | en_US |
dc.subject | museum experience | en_US |
dc.subject | game-based learning | en_US |
dc.subject | cultural heritage | en_US |
dc.subject | role-playing games | en_US |
dc.title | Cultural Heritage Manifestation in Computer Role-Playing Games for Enhancing Museum Experience: A Model Proposal | en_US |
dc.type | Article | en_US |
dc.type | Article; Early Access | en_US |
dc.identifier.doi | 10.1080/10598650.2024.2391718 | - |
dc.identifier.scopus | 2-s2.0-85204556348 | en_US |
dc.department | İzmir Ekonomi Üniversitesi | en_US |
dc.authorid | Savasta, Daniele/0000-0003-0373-3464 | - |
dc.authorwosid | Savasta, Daniele/ABP-2494-2022 | - |
dc.authorscopusid | 56096294800 | - |
dc.authorscopusid | 58505498500 | - |
dc.identifier.wos | WOS:001316541500001 | en_US |
dc.institutionauthor | … | - |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
item.fulltext | No Fulltext | - |
item.grantfulltext | none | - |
item.cerifentitytype | Publications | - |
item.cerifentitytype | Publications | - |
item.openairetype | Article | - |
item.openairetype | Article; Early Access | - |
item.languageiso639-1 | en | - |
item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
Appears in Collections: | Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection |
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