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Browsing by Author "Kasali, Altug"

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    Citation - WoS: 29
    Citation - Scopus: 34
    Architects in Interdisciplinary Contexts: Representational Practices in Healthcare Design
    (Elsevier Sci Ltd, 2015) Kasali, Altug; Nersessian, Nancy J.
    This paper reports a study of a multi-disciplinary design team operating in a sophisticated socio-cognitive and material environment. Following an ethnographic approach we aimed at understanding the nature of the complex interactions within the team, and, specifically, the role of designers in interdisciplinary contexts as they engage with other experts. The focus was on a series of key practices in adapting, developing, and translating knowledge that emerged through the interactions of experts with different disciplinary backgrounds. It was observed that while all engaging parties offered their resources to contribute to the developing design work, the exchanges around design representations developed by the architects allowed the distributed disciplinary expertise to morph into a new form of interdisciplinary expertise to solve problems in-situ. (C) 2015 Elsevier Ltd. All rights reserved.
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    Children in Urban Environments: a Case Study From a Dense Neighbourhood in Izmir-Turkey
    (Yildiz Technical Univ, Fac Architecture, 2022) Dikmen Güleryüz, Oylum; Dogan, Fehmi; Kasali, Altug
    The aim of this study is to understand children's engagement with their urban outdoor environments in Izmir-Turkey, a city with a high urbanisation rate, and to explore the factors that affect their outdoor preferences outside of their school time. The study consists of a field study conducted in a densely populated middle-income neighbourhood. Participants are fourth-grade children from a state-run primary school aged 9-11 years (n=44) and their parents (n=40). The study followed a multi-methodological approach, employing questionnaires, drawing and story writing tasks as data collection methods. Results of the study showed the strong tendency to prefer outdoors during their free time even when their neighbourhood is a high-density urban settlement with limited opportunities for outdoor activities. In the studied neighbourhood, most of the participants mentioned the schoolyard over other locations as their preferred place fin- outdoor play. Other than the schoolyard, the children mainly reported familiar places in their neighbourhoods, close to their local environments which were also depicted in their drawings and described in their stories. From the perspectives of urban designers and policy-makers, the findings of the study highlight aspects to be concerned about opportunities for outdoor play in high-density and urbanised central neighbourhoods.
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    Citation - WoS: 2
    Citation - Scopus: 2
    Grounding Evidence in Design: Framing Next Practices
    (Routledge Journals, Taylor & Francis Ltd, 2017) Kasali, Altug; Nersessian, Nancy J.
    By focusing on episodes from a case study of healthcare design practice investigated in situ, the aim of this paper is to provide a better understanding of the nature and use of evidence in design. Our account portrays a practice where sources other than scientific research findings were also considered. Based on observations and interviews from the field, the paper first provides a brief account of sources and representations of evidence. The varieties of evidence within the observed practice fall into four major groups: precedents, scientific research, embodied knowledge, and anecdotes. We observed how the participants in the design process used each of these forms of evidence to formulate and explain their design ideas in terms of mechanistic models to form causal links. These mechanistic arguments, which follow a model of scientific thinking, were repositories of transdisciplinary knowledge involving design and other disciplines.
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    Citation - WoS: 2
    Citation - Scopus: 2
    Virtual Reality for a Better Past
    (Ecaade-Education & Research Computer Aided Architectural Design Europe, 2018) Varinlioglu, Guzden; Kasali, Altug
    This paper aims at proposing a model for designing a virtual reality experience through the case of TeosVR, in which our interdisciplinary research group created a three-dimensional repository of the architectural heritage of the ancient city of Teos. It offers a three-dimensional modeling and representation system incorporating archeologists` interpretations of an excavation site with limited restitution data. The intention is to test the archeologists' hypotheses using digital tools. Thus, the application created a platform to enhance interactions among experts, including archeologists, architects, engineers, and historians. This paper presents partial findings of our project, which provided the opportunity to observe communication between individuals from interdisciplinary backgrounds.
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