Analyzing the Gap Between Physical and Digital Fashion

dc.contributor.author Vuruskan, Arzu
dc.contributor.author Sahin, Ece
dc.date.accessioned 2026-02-25T15:07:08Z
dc.date.available 2026-02-25T15:07:08Z
dc.date.issued 2022
dc.description.abstract After the launch of the metaverse, digital fashion has been given more attention by fashion brands. In addition, the gaming and fashion industries' paths became intertwined through fashion items. However, in-game cosmeticsi and real-life fashion garments are quite different in terms of material and style, i.e., there is a clear gap between digital and physical fashion. Due to its flexibility, digital fashion can easily be differentiated from physical fashion. This research aims to highlight the gap between digital and physical fashion in video games. For this purpose, a survey was conducted with 100 gamers. After collection from the participants, the data was reviewed, and accordingly, a sample game was chosen for this research. In order to narrow the gap between digital and physical fashion, a capsule collection was designed for the game called "League of Legends". Three pairs of outfits, one version for digital fashion and one for physical fashion, were prepared in 2D and 3D. The outfits were designed to suit the chosen characters. Such approaches can allow consideration of points of similarity for the pairs of designs, enabling adaptation to the digital world. As a result, the gap between digital and physical fashion can be narrowed and more realistic garments can be created for video games, which are able to satisfy and even inspire gamers. en_US
dc.identifier.doi 10.15221/22.54
dc.identifier.isbn 9783033095205
dc.identifier.uri https://doi.org/10.15221/22.54
dc.identifier.uri https://hdl.handle.net/20.500.14365/8678
dc.language.iso en en_US
dc.publisher Hometrica Consulting en_US
dc.relation.ispartof 13th International Conference and Exhibition on 3D Body Scanning and Processing Technologies-3DBODY.TECH -- Oct 25-26, 2022 -- Lugano, Switzerland en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Digital Fashion en_US
dc.subject Physical Fashion en_US
dc.subject Video Games en_US
dc.subject In-Game Cosmetics en_US
dc.subject Metaverse en_US
dc.title Analyzing the Gap Between Physical and Digital Fashion en_US
dc.type Conference Object en_US
dspace.entity.type Publication
gdc.collaboration.industrial false
gdc.description.department İzmir Ekonomi Üniversitesi en_US
gdc.description.departmenttemp [Vuruskan, Arzu; Sahin, Ece] Izmir Univ Econ, Dept Text & Fash Design, Izmir, Turkiye en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality N/A
gdc.description.woscitationindex Conference Proceedings Citation Index - Science
gdc.description.wosquality N/A
gdc.identifier.openalex W4300861470
gdc.identifier.wos WOS:001544268300037
gdc.index.type WoS
gdc.openalex.collaboration National
gdc.openalex.fwci 0.0
gdc.openalex.normalizedpercentile 0.13
gdc.virtual.author Vuruşkan, Arzu
relation.isAuthorOfPublication 35e7d2c2-df70-4f84-9e95-19d2c2abbfd9
relation.isAuthorOfPublication.latestForDiscovery 35e7d2c2-df70-4f84-9e95-19d2c2abbfd9
relation.isOrgUnitOfPublication 65a9b4ae-85d5-48cb-823f-961ce690037f
relation.isOrgUnitOfPublication 5d436958-dbe8-4236-b4d5-2e904c1794f1
relation.isOrgUnitOfPublication e9e77e3e-bc94-40a7-9b24-b807b2cd0319
relation.isOrgUnitOfPublication.latestForDiscovery 65a9b4ae-85d5-48cb-823f-961ce690037f

Files