Affective Computing for Game User Research
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Date
2023
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Ecaade-education & research computer aided architectural design europe
Open Access Color
Green Open Access
No
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
This study examines the spatial and emotional experience facilitated by immersive gaming environments and detected by wearable technologies. We designed, implemented, and tested a serious board game involving simulating the urban networks of the trade routes of the past. We recorded the traces of the players' collective movements using a ceiling-mounted video camera to record the positions of the markers, and a video camera facing the players to record the players' behaviors. Wearable devices enabled the recording of players' emotions during their decision-making process. We captured their emotions with three tools: a GSR to capture participants' emotional state and arousal level, an EEG to record the changes in their brain activity; and a think-aloud protocol to understand their conscious decisions. Finally, we analyzed the gamers' measured feelings and compared these with the expressed feelings. The longer-term goal is to explore architectural design with special attention to feelings experienced within it by means of affective computing methods such as wearable technologies and biosensors, as well as gamification.
Description
41st Conference on Education and Research in Computer Aided Architectural Design in Europe (ECAADE) -- SEP 18-23, 2023 -- Graz Univ Technol, Graz, AUSTRIA
Keywords
Wearable Sensors, Game User Research, Affective Computing, Decision-making, Digital Heritage, Gamification
Fields of Science
Citation
WoS Q
N/A
Scopus Q
Q4

OpenCitations Citation Count
N/A
Source
Ecaade 2023 Digital Design Reconsidered, Vol 1
Volume
2
Issue
Start Page
851
End Page
860
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Citations
Scopus : 1
Captures
Mendeley Readers : 9
Page Views
6
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