Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14365/3923
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dc.contributor.authorAfshar S.V.-
dc.contributor.authorEshaghi S.-
dc.contributor.authorVarinlioglu G.-
dc.contributor.authorBalaban Ö.-
dc.date.accessioned2023-06-16T15:06:26Z-
dc.date.available2023-06-16T15:06:26Z-
dc.date.issued2021-
dc.identifier.isbn9.78949E+12-
dc.identifier.issn2684-1843-
dc.identifier.urihttps://hdl.handle.net/20.500.14365/3923-
dc.description39th International Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2021 -- 8 September 2021 through 10 September 2021 -- 271589en_US
dc.description.abstractCultural heritage conservation has two aspects, tangible and intangible, both of which contribute greatly to the understanding of ancient inheritances. Due to the role of education in the preservation process, and the strength of the new media in the current era, serious games can play a key role in conservancy by transmitting the target culture. There is a gap in the serious game field in relation to Turkey's cultural heritage on the Silk Roads, underlining the motivation of this research. Hence, this study proposes the Anatolian Journey serious game, which is developed in the Twine platform, designed to transmit Turkey's tangible and intangible cultural heritage, providing comprehensive information on the Seljuk caravanserais, located on the Silk Roads. Moreover, the research compares undergraduate and graduate students' gains in knowledge of heritage data while playing a serious game and encountering the same content in text form with an online survey. © 2021, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.en_US
dc.language.isoenen_US
dc.publisherEducation and research in Computer Aided Architectural Design in Europeen_US
dc.relation.ispartofProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europeen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAnatolian Caravanseraisen_US
dc.subjectDigital Heritageen_US
dc.subjectLearning Rateen_US
dc.subjectSerious Gameen_US
dc.subjectThe Silk Roadsen_US
dc.titleEvaluation of Learning Rate in a Serious Game: Based on Anatolian cultural heritageen_US
dc.typeConference Objecten_US
dc.identifier.scopus2-s2.0-85124727576en_US
dc.authorscopusid57456114000-
dc.authorscopusid36919637100-
dc.authorscopusid56026427000-
dc.identifier.volume2en_US
dc.identifier.startpage273en_US
dc.identifier.endpage280en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.identifier.scopusqualityQ4-
dc.identifier.wosqualityN/A-
item.grantfulltextreserved-
item.openairetypeConference Object-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.cerifentitytypePublications-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
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