Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14365/4001
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Temuçin M.B. | - |
dc.contributor.author | Oğuz K. | - |
dc.date.accessioned | 2023-06-16T15:06:36Z | - |
dc.date.available | 2023-06-16T15:06:36Z | - |
dc.date.issued | 2019 | - |
dc.identifier.isbn | 9783631805220 | - |
dc.identifier.isbn | 9783631802120 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14365/4001 | - |
dc.description.abstract | Procedural Content Generation (PCG) algorithms are a common solution to create automatic and dynamic content for games and entertainment industry. To procedurally generate a city, its components should be handled with algorithms that are tailored to their individual characteristics. We propose a set of methods for the generation of the city layout, and work on that layout to generate and place the 3D buildings. The layout generation use cellular automata to create organic looking clusters, and the rules are repeated for each cluster to hierarchically create different levels of the city. This approach provides fractal properties which results in an organic city layout. The results are very promising; cities can be generated within seconds, and the generation can be controlled with only a few parameters. © Peter Lang GmbH Internationaler Verlag der Wissenschaften Berlin 2020. All rights reserved. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Peter Lang Publishing Group | en_US |
dc.relation.ispartof | Contemporary Topics in Computer Graphics and Games | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Cellular automata | en_US |
dc.subject | Procedural 3D city generation | en_US |
dc.subject | Procedural content Generation | en_US |
dc.title | Procedural city generation using cellular automata | en_US |
dc.type | Book Part | en_US |
dc.identifier.scopus | 2-s2.0-85092121838 | en_US |
dc.authorscopusid | 57219303477 | - |
dc.identifier.startpage | 243 | en_US |
dc.identifier.endpage | 255 | en_US |
dc.relation.publicationcategory | Kitap Bölümü - Uluslararası | en_US |
dc.identifier.scopusquality | N/A | - |
dc.identifier.wosquality | N/A | - |
item.grantfulltext | none | - |
item.openairetype | Book Part | - |
item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
item.fulltext | No Fulltext | - |
item.languageiso639-1 | en | - |
item.cerifentitytype | Publications | - |
crisitem.author.dept | 05.05. Computer Engineering | - |
Appears in Collections: | Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection |
CORE Recommender
Items in GCRIS Repository are protected by copyright, with all rights reserved, unless otherwise indicated.