Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14365/4001
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dc.contributor.authorTemuçin M.B.-
dc.contributor.authorOğuz K.-
dc.date.accessioned2023-06-16T15:06:36Z-
dc.date.available2023-06-16T15:06:36Z-
dc.date.issued2019-
dc.identifier.isbn9783631805220-
dc.identifier.isbn9783631802120-
dc.identifier.urihttps://hdl.handle.net/20.500.14365/4001-
dc.description.abstractProcedural Content Generation (PCG) algorithms are a common solution to create automatic and dynamic content for games and entertainment industry. To procedurally generate a city, its components should be handled with algorithms that are tailored to their individual characteristics. We propose a set of methods for the generation of the city layout, and work on that layout to generate and place the 3D buildings. The layout generation use cellular automata to create organic looking clusters, and the rules are repeated for each cluster to hierarchically create different levels of the city. This approach provides fractal properties which results in an organic city layout. The results are very promising; cities can be generated within seconds, and the generation can be controlled with only a few parameters. © Peter Lang GmbH Internationaler Verlag der Wissenschaften Berlin 2020. All rights reserved.en_US
dc.language.isoenen_US
dc.publisherPeter Lang Publishing Groupen_US
dc.relation.ispartofContemporary Topics in Computer Graphics and Gamesen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectCellular automataen_US
dc.subjectProcedural 3D city generationen_US
dc.subjectProcedural content Generationen_US
dc.titleProcedural city generation using cellular automataen_US
dc.typeBook Parten_US
dc.identifier.scopus2-s2.0-85092121838en_US
dc.authorscopusid57219303477-
dc.identifier.startpage243en_US
dc.identifier.endpage255en_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.identifier.scopusqualityN/A-
dc.identifier.wosqualityN/A-
item.grantfulltextnone-
item.openairetypeBook Part-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextNo Fulltext-
item.languageiso639-1en-
item.cerifentitytypePublications-
crisitem.author.dept05.05. Computer Engineering-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
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