Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14365/5928
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dc.contributor.authorBeliz, Günduru-
dc.contributor.authorDeniz, Deniz-
dc.date.accessioned2025-02-25T19:31:38Z-
dc.date.available2025-02-25T19:31:38Z-
dc.date.issued2024-
dc.identifier.issn1300-7599-
dc.identifier.urihttps://doi.org/10.7216/teksmuh.1529591-
dc.identifier.urihttps://hdl.handle.net/20.500.14365/5928-
dc.description.abstractInnovative technologies are significant for the textile and fashion industry. In this context, this research study focuses on understanding the impact of augmented reality (AR) technologies on Gen-Z fashion consumers’ behavioral intention by using a specific AR app. As a methodology, the present study utilized a questionnaire based on the UTAUT2 model, which was modified to incorporate a 5-point Likert Scale to gather essential research data. The questionnaire comprised twenty-three questions distributed across seven constructs. Using a sample of 310 male and female Gen-Z consumers, the findings indicate that perceived value (PV) positively influences their behavioral intention to use AR technology for fashion shopping. Findings indicate that the research model explained 75% of behavioral intention. All research results confirm the unified theory of acceptance and the use of the technology 2 model (UTAUT2) with its six dimensions. The perceived value (PV) dimension, added to the UTAUT2, has improved the model. In terms of its originality, this recent research study defines augmented reality technology’s impacts on the behavioral intention of Gen-Z consumers by focusing on this specific group of users through an advanced AR application. © (2024), (Chamber of Textile Engineers). All rights reserved.en_US
dc.language.isoenen_US
dc.publisherChamber of Textile Engineersen_US
dc.relation.ispartofTekstil ve Muhendisen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectArtırılmış Gerçekliken_US
dc.subjectAugmented Realityen_US
dc.subjectBehavioral Intentionen_US
dc.subjectDavranışsal Niyeten_US
dc.subjectDigital Fashionen_US
dc.subjectDijital Modaen_US
dc.subjectFashion Marketingen_US
dc.subjectGen-Zen_US
dc.subjectModa Pazarlamasıen_US
dc.subjectZ Kuşağıen_US
dc.titleImpacts of Augmented Reality Marketing on Gen-Z Fashion Consumers’ Behavioral Intentionen_US
dc.title.alternativeArtırılmış Gerçeklik Pazarlamasının Z Kuşağı Moda Tüketicilerinin Davranışsal Niyetleri Üzerindeki Etkilerien_US
dc.typeArticleen_US
dc.identifier.doi10.7216/teksmuh.1529591-
dc.identifier.scopus2-s2.0-85216081275-
dc.departmentİzmir Ekonomi Üniversitesien_US
dc.authorscopusid59529286400-
dc.authorscopusid57205611832-
dc.identifier.volume31en_US
dc.identifier.issue136en_US
dc.identifier.startpage253en_US
dc.identifier.endpage268en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.scopusqualityQ4-
dc.identifier.wosqualityN/A-
item.openairetypeArticle-
item.grantfulltextreserved-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextWith Fulltext-
crisitem.author.dept06.03. Industrial Design-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
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