Interactive and Deep Learning-Powered EEG-BCI for Wrist Rehabilitation: A Game-Based Prototype Study

dc.contributor.author Sayilgan, E.
dc.date.accessioned 2025-11-03T17:02:52Z
dc.date.available 2025-11-03T17:02:52Z
dc.date.issued 2025
dc.description.abstract Motor deficits induced by neurological disorders impose a severe impact on activities of daily life. Conventional rehabilitation practices necessitate ongoing clinical supervision, which is costly and inaccessible. EEG-based brain-computer interface (BCI) systems offer a viable solution by facilitating neurorehabilitation through the direct interpretation of brain signals. Nonetheless, current systems are confronted with issues of real-time control, portability, and classification precision. The paper describes a novel EEG-controlled wrist rehabilitation robot with deep learning-based real-time motor intention classification. EEG signals were recorded with OpenBCI, preprocessed with noise filtering, and converted into time-frequency representations. A GoogLeNet-inspired convolutional neural network (CNN) was trained for the classification of wrist movement intentions. SolidWorks was utilized for designing the mechanical structure, which was verified using finite element analysis (FEA). An Nvidia-based microcontroller was employed for controlling servo motors, while an inertial measurement unit (IMU) was incorporated into the system for enabling precise and agile movement using feedback control. The system proposed in this work attained an EEG classification accuracy of 90.24%, which was well above conventional feature-based classifiers. The 2-degree-of-freedom (2-DoF) robotic system with a lightweight structure enabled controlled wrist flexion, extension, and radial/ulnar deviation movements. Structural validation by the FEA assured mechanical stability against operational loads. The system proved to be feasible for real-time, user-intended motion control. The proposed study offers a cost-effective, portable, and deep learning-based EEG-BCI rehabilitation robot, rendering a possible solution to neurorehabilitation. The high classification accuracy and real-time control features of the system highlight the potential for personalized rehabilitation. Future endeavors will focus on the development of deeper learning frameworks, the advancement of motor control strategies, and the implementation of extended clinical trials. © 2025 Elsevier B.V., All rights reserved. en_US
dc.identifier.doi 10.21926/obm.neurobiol.2503302
dc.identifier.issn 2573-4407
dc.identifier.scopus 2-s2.0-105017881416
dc.identifier.uri https://doi.org/10.21926/obm.neurobiol.2503302
dc.identifier.uri https://hdl.handle.net/20.500.14365/6547
dc.language.iso en en_US
dc.publisher LIDSEN Publishing Inc en_US
dc.relation.ispartof OBM Neurobiology en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Brain-Computer Interface en_US
dc.subject Deep Learning en_US
dc.subject EEG en_US
dc.subject Game-Based Paradigm en_US
dc.subject Motor Intention Classification en_US
dc.subject Rehabilitation Robotics en_US
dc.title Interactive and Deep Learning-Powered EEG-BCI for Wrist Rehabilitation: A Game-Based Prototype Study en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.institutional Sayilgan, E.
gdc.author.scopusid 57195222602
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gdc.coar.access open access
gdc.coar.type text::journal::journal article
gdc.collaboration.industrial false
gdc.description.department İzmir Ekonomi Üniversitesi en_US
gdc.description.departmenttemp [Sayilgan] Ebru, Izmir Ekonomi Üniversitesi, Izmir, Turkey en_US
gdc.description.endpage 14
gdc.description.issue 3 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q4
gdc.description.startpage 1
gdc.description.volume 9 en_US
gdc.description.wosquality N/A
gdc.identifier.openalex W4414478297
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gdc.virtual.author Sayılgan, Ebru
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