Materiality and Design: Video Game as the Key To the New Culture
Loading...
Files
Date
2014
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
İzmir Ekonomi Üniversitesi
Open Access Color
OpenAIRE Downloads
OpenAIRE Views
Abstract
Bu çalışma, kültürel bir ürün olarak bilgisayar oyunlarını, onların ard alanı olan felsefi ve teknik konuları tartışmayı hedeflemektedir. Bu amaçla kültür eleştirisi alanından dört önemli eleştirmeni özellikle maddesellik bağlamında tartışmakta ve bu tartışmayı teknik, tasarım ve felsefi olarak bilgisayar oyunlarını örnekleyerek bağlamaktadır. Karşılıklı etkileşim, karşılıklı bağlılık ve gömülüm gibi kavramlar bilgisayar oyunlarının önemli özellikleri olarak tartışılmakta ve özellikle de kültürel bağlamlar açısından örneklenmektedir.
This thesis analyzes the concept of materiality with respect to four contemporary philosophers, with particular reference to computer mediated communication and video games. Video game objects are discussed as they relate to abstraction and representation. Such issues as interactivity, interconnectivity and immersion are studied as significant aspects of video game materiality and how it overlaps with cultural phenomena. Latest technology pertaining to design are also studied, particularly their relation to our daily lives and cultural practices. Examples from films, novels, video games, posters are provided to clarify the different aspects of the thesis.
This thesis analyzes the concept of materiality with respect to four contemporary philosophers, with particular reference to computer mediated communication and video games. Video game objects are discussed as they relate to abstraction and representation. Such issues as interactivity, interconnectivity and immersion are studied as significant aspects of video game materiality and how it overlaps with cultural phenomena. Latest technology pertaining to design are also studied, particularly their relation to our daily lives and cultural practices. Examples from films, novels, video games, posters are provided to clarify the different aspects of the thesis.
Description
Keywords
Endüstri Ürünleri Tasarımı, Industrial Design, Bilgisayar oyunları, Computer games, Kültür, Culture, Maddesellik, Materiality, Oyun teorisi, Game theory, Oyunlar, Games, Tasarım, Design
Turkish CoHE Thesis Center URL
Fields of Science
Citation
WoS Q
N/A
Scopus Q
N/A
Source
Volume
Issue
Start Page
1
End Page
85
Collections
Downloads
5
checked on Mar 15, 2026
Google Scholar™
Sustainable Development Goals
1
NO POVERTY

2
ZERO HUNGER

4
QUALITY EDUCATION

5
GENDER EQUALITY

7
AFFORDABLE AND CLEAN ENERGY

8
DECENT WORK AND ECONOMIC GROWTH

9
INDUSTRY, INNOVATION AND INFRASTRUCTURE

11
SUSTAINABLE CITIES AND COMMUNITIES

12
RESPONSIBLE CONSUMPTION AND PRODUCTION

13
CLIMATE ACTION

15
LIFE ON LAND

16
PEACE, JUSTICE AND STRONG INSTITUTIONS

