Reducing Compensatory Motions in Motion-Based Video Games for Stroke Rehabilitation

dc.contributor.author Alankus, Gazihan
dc.contributor.author Kelleher, Caitlin
dc.date.accessioned 2023-06-16T14:18:58Z
dc.date.available 2023-06-16T14:18:58Z
dc.date.issued 2015
dc.description.abstract Stroke survivors' unsupervised therapeutic exercise motions are often accompanied by harmful compensatory motions that prevent proper motor recovery and introduce additional health issues. These compensatory motions are often performed unconsciously and are difficult to prevent. Motion-based games show promise for motivating patients to perform stroke rehabilitation exercises at home by themselves. Currently, exercises with these games are likely to contain undesired compensatory motions. In this article, we provide the design and empirical evaluation of a motion-based game system that addresses the issue of compensation in therapeutic games. We introduce a technique to identify and measure compensation, develop a game that meaningfully uses exercise and compensation as inputs, and use incentives and disincentives to reduce compensation. We show that this technique outperforms existing approaches by significantly reducing compensatory motions during therapeutic exercise. This has important implications for therapeutic games, which can use our findings to improve the quality of motions to be closer to therapist-supervised motions. Our techniques can increase the effectiveness of therapeutic games and reduce the possibility that they may cause harm in long-term use. en_US
dc.identifier.doi 10.1080/07370024.2014.985826
dc.identifier.issn 0737-0024
dc.identifier.issn 1532-7051
dc.identifier.scopus 2-s2.0-84929624584
dc.identifier.uri https://doi.org/10.1080/07370024.2014.985826
dc.identifier.uri https://hdl.handle.net/20.500.14365/1638
dc.language.iso en en_US
dc.publisher Taylor & Francis Inc en_US
dc.relation.ispartof Human-Computer Interactıon en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.title Reducing Compensatory Motions in Motion-Based Video Games for Stroke Rehabilitation en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.scopusid 23007530500
gdc.author.scopusid 10042807700
gdc.author.wosid Alankuş, Gazihan/AAE-4840-2022
gdc.bip.impulseclass C5
gdc.bip.influenceclass C4
gdc.bip.popularityclass C4
gdc.coar.access metadata only access
gdc.coar.type text::journal::journal article
gdc.collaboration.industrial false
gdc.description.department İzmir Ekonomi Üniversitesi en_US
gdc.description.departmenttemp [Alankus, Gazihan] Izmir Univ Econ, Dept Comp Engn, Izmir, Turkey; [Kelleher, Caitlin] Washington Univ, Dept Comp Sci & Engn, St Louis, MO 63130 USA en_US
gdc.description.endpage 262 en_US
gdc.description.issue 3.Nis en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q1
gdc.description.startpage 232 en_US
gdc.description.volume 30 en_US
gdc.description.wosquality Q1
gdc.identifier.openalex W2072841651
gdc.identifier.wos WOS:000354542700003
gdc.index.type WoS
gdc.index.type Scopus
gdc.oaire.diamondjournal false
gdc.oaire.impulse 4.0
gdc.oaire.influence 3.804983E-9
gdc.oaire.isgreen false
gdc.oaire.popularity 1.1193851E-8
gdc.oaire.publicfunded false
gdc.oaire.sciencefields 03 medical and health sciences
gdc.oaire.sciencefields 0302 clinical medicine
gdc.oaire.sciencefields 0305 other medical science
gdc.openalex.collaboration International
gdc.openalex.fwci 1.1302
gdc.openalex.normalizedpercentile 0.78
gdc.opencitations.count 19
gdc.plumx.crossrefcites 4
gdc.plumx.mendeley 110
gdc.plumx.scopuscites 22
gdc.scopus.citedcount 22
gdc.virtual.author Alankuş, Gazihan
gdc.wos.citedcount 18
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