Affective Computing for Game User Research
| dc.contributor.author | Varinlioğlu, Güzden | |
| dc.contributor.author | Tu, H. | |
| dc.contributor.author | Nagakura, T. | |
| dc.date.accessioned | 2023-10-27T06:43:38Z | |
| dc.date.available | 2023-10-27T06:43:38Z | |
| dc.date.issued | 2023 | |
| dc.description | 41st Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2023 -- 20 September 2023 through 22 September 2023 -- 300449 | en_US |
| dc.description.abstract | This study examines the spatial and emotional experience facilitated by immersive gaming environments and detected by wearable technologies. We designed, implemented, and tested a serious board game involving simulating the urban networks of the trade routes of the past. We recorded the traces of the players’ collective movements using a ceiling-mounted video camera to record the positions of the markers, and a video camera facing the players to record the players’ behaviors. Wearable devices enabled the recording of players’ emotions during their decision-making process. We captured their emotions with three tools: a GSR to capture participants’ emotional state and arousal level, an EEG to record the changes in their brain activity; and a think-aloud protocol to understand their conscious decisions. Finally, we analyzed the gamers’ measured "feelings" and compared these with the expressed feelings. The longer-term goal is to explore architectural design with special attention to feelings experienced within it by means of affective computing methods such as wearable technologies and biosensors, as well as gamification. © 2023, Education and research in Computer Aided Architectural Design in Europe. All rights reserved. | en_US |
| dc.description.sponsorship | We would like to thank the participants of the study (D. Kim, S. Park, X. Wu, M. Singha, W. Yi, Z. Fan, H. Tu, X., Zhang, F., Liang, C. Griggs, M. Akdoğan, W. Wu), and D. Tsai and C. Wu for their support during the game design. This study was conducted during the graduate course MIT4.s52 Feeling Architecture: Affective Computing and Cultural Heritage. During the study, the guidelines of the Committee on the Use of Humans as Experimental Subjects (COUHES) have been followed, and the consent forms of human subject research are filled out by the participants. | en_US |
| dc.identifier.doi | 10.52842/conf.ecaade.2023.2.851 | |
| dc.identifier.isbn | 9789491207341 | |
| dc.identifier.issn | 2684-1843 | |
| dc.identifier.scopus | 2-s2.0-85171833678 | |
| dc.identifier.uri | https://doi.org/10.52842/conf.ecaade.2023.2.851 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14365/4904 | |
| dc.language.iso | en | en_US |
| dc.publisher | Education and research in Computer Aided Architectural Design in Europe | en_US |
| dc.relation.ispartof | Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe | en_US |
| dc.rights | info:eu-repo/semantics/openAccess | en_US |
| dc.subject | Affective Computing | en_US |
| dc.subject | Decision-making | en_US |
| dc.subject | Digital Heritage | en_US |
| dc.subject | Game User Research | en_US |
| dc.subject | Gamification | en_US |
| dc.subject | Wearable Sensors | en_US |
| dc.title | Affective Computing for Game User Research | en_US |
| dc.type | Conference Object | en_US |
| dspace.entity.type | Publication | |
| gdc.author.institutional | … | |
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| gdc.coar.access | open access | |
| gdc.coar.type | text::conference output | |
| gdc.collaboration.industrial | false | |
| gdc.description.department | İzmir Ekonomi Üniversitesi | en_US |
| gdc.description.departmenttemp | Varinlioglu, G., Massachusetts Institute of Technology, United States, Izmir University of Economics, Turkey; Tu, H., Massachusetts Institute of Technology, United States; Nagakura, T., Massachusetts Institute of Technology, United States | en_US |
| gdc.description.endpage | 860 | en_US |
| gdc.description.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
| gdc.description.scopusquality | Q4 | |
| gdc.description.startpage | 851 | en_US |
| gdc.description.volume | 1 | en_US |
| gdc.description.wosquality | N/A | |
| gdc.identifier.openalex | W4386815033 | |
| gdc.index.type | Scopus | |
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| gdc.openalex.collaboration | International | |
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| gdc.opencitations.count | 0 | |
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| gdc.virtual.author | Varinlioğlu, Güzden | |
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