Gamification of Heritage Through Augmented Reality

dc.contributor.author Varinlioglu, Guzden
dc.contributor.author Halici, Suheyla Muge
dc.date.accessioned 2023-06-16T14:53:44Z
dc.date.available 2023-06-16T14:53:44Z
dc.date.issued 2019
dc.description 37th Conference on Education-and-Research-in-Computer-Aided-Architectural-Design-in-Europe (eCAADe) / 23rd Conference of the Iberoamerican-Society-Digital-Graphics (SIGraDi) -- SEP 11-13, 2019 -- Univ Porto, Fac Architecture, Porto, PORTUGAL en_US
dc.description.abstract This paper focuses on a game on architectural heritage, possibilities for using gamification for conveying information through the reanimation of an ancient city. It proposes an immersive AR game involving the portrayal of cultural heritage through mobile devices. The game includes an AR application for Android devices which enabled rendering of 3D content in combination with camera input. This application is an independent game, tracking targets through GPS on a larger scale and using object recognition on a smaller scale. Our research aims to propose implementing game mechanics on an AR system at an archaeological site in order to increase visitors' interest, and promote the dissemination of cultural heritage. en_US
dc.description.sponsorship Iberoamerican Soc Digital Graph,Autodesk,Graphisoft Archicad,Dassault Systemes,Bentley Inst,Educ & Res Comp Aided Architectural Design Europe,ACADIA,CAADRIA,ASCAAD,CAAD Futures en_US
dc.identifier.doi 10.5151/proceedings-ecaadesigradi2019_168
dc.identifier.isbn 978-94-91207-17-4
dc.identifier.issn 2684-1843
dc.identifier.scopus 2-s2.0-85116740769
dc.identifier.uri https://hdl.handle.net/20.500.14365/3042
dc.language.iso en en_US
dc.publisher Ecaade-Education & Research Computer Aided Architectural Design Europe en_US
dc.relation.ispartof Ecaade Sıgradı 2019: Archıtecture in the Age of the 4Th Industrıal Revolutıon, Vol 1 en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject digital heritage en_US
dc.subject model-based tracking en_US
dc.subject augmented reality en_US
dc.subject gamification en_US
dc.subject public archaeology en_US
dc.subject Cultural-Heritage en_US
dc.title Gamification of Heritage Through Augmented Reality en_US
dc.type Conference Object en_US
dspace.entity.type Publication
gdc.author.id Varinlioglu, Guzden/0000-0002-4417-6097
gdc.author.wosid Halıcı, Süheyla Müge/AAA-4175-2020
gdc.author.wosid Varinlioglu, Guzden/J-3002-2014
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gdc.description.department İzmir Ekonomi Üniversitesi en_US
gdc.description.departmenttemp [Varinlioglu, Guzden] Izmir Univ Econ, Izmir, Turkey; [Halici, Suheyla Muge] Istanbul Tech Univ, Istanbul, Turkey en_US
gdc.description.endpage 518 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q4
gdc.description.startpage 513 en_US
gdc.description.volume 1
gdc.description.wosquality N/A
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gdc.oaire.sciencefields 05 social sciences
gdc.oaire.sciencefields 0202 electrical engineering, electronic engineering, information engineering
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gdc.opencitations.count 8
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gdc.virtual.author Varinlioğlu, Güzden
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