Raising Awareness for Digital Heritage Through Serious Game the Teos of Dionysos
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Date
2017
Authors
Varinlioglu, Guzden
Aslankan, Ali
Alankus, Gazihan
Mura, Gokhan
Journal Title
Journal ISSN
Volume Title
Publisher
Ecaade-Education & Research Computer Aided Architectural Design Europe
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Abstract
In this study, the serious game is conceptualized as a digital medium to convert archaeological knowledge into playable interactions via a case study in the ancient city of Teos. The Teos of Dionysos Game is a digital platform that allows players without specialist computer skills to explore the archaeological knowledge and experience an ancient urban setup. A mythological story about the God Dionysos has been verbally and visually transcribed and adapted for four distinctive settings of this ancient site. The familiar realm of an interactive space, navigated by intuitive behaviours in a game setting, conveys archaeological data, allowing players to build an empathic understanding of ancient architecture. Diverse stakeholders have already tested a mobile game prototype in a workshop, which explored whether those without a prior historical background can advance their existing knowledge through activities that aim at providing entertainment.
Description
35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) -- SEP 20-22, 2017 -- Rome, ITALY
Keywords
digital heritage, serious game, puzzle, mobile game, public awareness, Cultural-Heritage
Fields of Science
Citation
WoS Q
N/A
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N/A
Source
Ecaade 2017: Sharıng of Computable Knowledge! (Shock!), Vol 2
Volume
Issue
Start Page
31
End Page
38
SCOPUS™ Citations
3
checked on Feb 14, 2026
Web of Science™ Citations
3
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Page Views
5
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