Cultural Heritage Manifestation in Computer Role-Playing Games for Enhancing Museum Experience: a Model Proposal

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Date

2024

Authors

Savaşta, Daniele

Journal Title

Journal ISSN

Volume Title

Publisher

Routledge Journals, Taylor & Francis Ltd

Open Access Color

Green Open Access

No

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Publicly Funded

No
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Average
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Average
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Top 10%

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Abstract

This article proposes a model for integrating computer role-playing games with museum experiences to enhance cultural heritage learning with a particular focus on design. Centered at the Izmir Archaeology Museum, the study delves into the design of a serious game aimed at enriching both the educational and experiential facets of museum visits. The model highlights the use of gameplay components and design patterns to manifest tangible and intangible heritage content, thereby promoting visitor awareness and understanding of cultural heritage. Through a provisional game scenario based on the museum's prehistoric artifact exhibition, the study illustrates how a gameplay design approach that is informed by heritage content displayed in the museum can be prototyped. The proposed model not only aims to make museum visits more engaging, but also seeks to contribute to the broader discourse on game design, game-based learning, and museum experience.

Description

Keywords

Game design, museum experience, game-based learning, cultural heritage, role-playing games

Fields of Science

Citation

WoS Q

Q3

Scopus Q

Q3
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OpenCitations Citation Count
N/A

Source

Journal of museum education

Volume

Issue

Start Page

1

End Page

14
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Citations

Scopus : 2

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Mendeley Readers : 10

SCOPUS™ Citations

2

checked on Feb 14, 2026

Web of Science™ Citations

1

checked on Feb 14, 2026

Page Views

3

checked on Feb 14, 2026

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4.19196351

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