Cultural Heritage Manifestation in Computer Role-Playing Games for Enhancing Museum Experience: a Model Proposal
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Date
2024
Authors
Savaşta, Daniele
Journal Title
Journal ISSN
Volume Title
Publisher
Routledge Journals, Taylor & Francis Ltd
Open Access Color
Green Open Access
No
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
This article proposes a model for integrating computer role-playing games with museum experiences to enhance cultural heritage learning with a particular focus on design. Centered at the Izmir Archaeology Museum, the study delves into the design of a serious game aimed at enriching both the educational and experiential facets of museum visits. The model highlights the use of gameplay components and design patterns to manifest tangible and intangible heritage content, thereby promoting visitor awareness and understanding of cultural heritage. Through a provisional game scenario based on the museum's prehistoric artifact exhibition, the study illustrates how a gameplay design approach that is informed by heritage content displayed in the museum can be prototyped. The proposed model not only aims to make museum visits more engaging, but also seeks to contribute to the broader discourse on game design, game-based learning, and museum experience.
Description
ORCID
Keywords
Game design, museum experience, game-based learning, cultural heritage, role-playing games
Fields of Science
Citation
WoS Q
Q3
Scopus Q
Q3

OpenCitations Citation Count
N/A
Source
Journal of museum education
Volume
Issue
Start Page
1
End Page
14
PlumX Metrics
Citations
Scopus : 2
Captures
Mendeley Readers : 10
SCOPUS™ Citations
2
checked on Feb 14, 2026
Web of Science™ Citations
1
checked on Feb 14, 2026
Page Views
3
checked on Feb 14, 2026
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