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Collection's Items (Sorted by Submit Date in Descending order): 481 to 500 of 891
Issue DateTitleAuthor(s)
2021The role of technological devices in supporting elderly independence at homeIbrahım, Heba Tallah Emad Mohamed
2022An analysis of creative placemaking tactics in art and design-based development: Exploring the emergence of Darağaç as an art districtSarı, Simay
2021Material experience through augmented reality in interior architecture/design practice: Virtual stone business-to-business event as a case studyCeylan, Dilan Bahar
2022Mechanically-informed computational form-finding for biobased materials in the case of bacterial celluloseTurhan, Gözde Damla 
2022Augmented reality wayfinding: A systematic literature reviewAlpat, Ece
2022Preschool interiors through the Montessori educational modelYüceel, Cemran
2021Bioart and biodesign: The ethics and aesthetics of working with living systemsDömez, Ege
2022Gender-neutral outdoor playground designİşci, Beril
2021The role of office furniture design in occupational health and ergonomically feasible office chair solutionsÇobanyıldızı, Melis
2022Student participation in project-based industrial design educationMerter, Sevi
2022Designing a mixed - age playground based on children imaginationBabaeı, Tayyebeh
2021Effects of physical environment on patient well-being: Case study in Dokuz Eylül University HospitalErtoy, Damla
2022The role of technology in slow fashion practice with an analysis of Turkish SMEsŞansal, İdil
2021Enhancing user experience on smart mobile assistants' multimedia notifications in Apple Siri & Google AssistantÖzler, Hakan
2019City promotion by souvenir design: Case of IzmirTaplak, Dudu Seren Uzluer
2022The original representation of İzmir city identity through designMalkoç, Berke Can
2021Blue voyage as a service designTuran, Bülent İbrahim
2021Analyzing core components of smart cities by focusing on the renewable energy: Case study of sustainable urban furniture for Çorlu Republic ParkMuradoğlu, Suzan Neşe
2022Digital capsule collection design for a video game to close the gap between physical and digital fashionŞahin, Ece
2019Augmenting underwater experience: Design of a diving maskÖzger, Nermin Sena
Collection's Items (Sorted by Submit Date in Descending order): 481 to 500 of 891