Issue Date | Title | Author(s) |
2021 | The role of technological devices in supporting elderly independence at home | Ibrahım, Heba Tallah Emad Mohamed |
2022 | An analysis of creative placemaking tactics in art and design-based development: Exploring the emergence of Darağaç as an art district | Sarı, Simay |
2021 | Material experience through augmented reality in interior architecture/design practice: Virtual stone business-to-business event as a case study | Ceylan, Dilan Bahar |
2022 | Mechanically-informed computational form-finding for biobased materials in the case of bacterial cellulose | Turhan, Gözde Damla |
2022 | Augmented reality wayfinding: A systematic literature review | Alpat, Ece |
2022 | Preschool interiors through the Montessori educational model | Yüceel, Cemran |
2021 | Bioart and biodesign: The ethics and aesthetics of working with living systems | Dömez, Ege |
2022 | Gender-neutral outdoor playground design | İşci, Beril |
2021 | The role of office furniture design in occupational health and ergonomically feasible office chair solutions | Çobanyıldızı, Melis |
2022 | Student participation in project-based industrial design education | Merter, Sevi |
2022 | Designing a mixed - age playground based on children imagination | Babaeı, Tayyebeh |
2021 | Effects of physical environment on patient well-being: Case study in Dokuz Eylül University Hospital | Ertoy, Damla |
2022 | The role of technology in slow fashion practice with an analysis of Turkish SMEs | Şansal, İdil |
2021 | Enhancing user experience on smart mobile assistants' multimedia notifications in Apple Siri & Google Assistant | Özler, Hakan |
2019 | City promotion by souvenir design: Case of Izmir | Taplak, Dudu Seren Uzluer |
2022 | The original representation of İzmir city identity through design | Malkoç, Berke Can |
2021 | Blue voyage as a service design | Turan, Bülent İbrahim |
2021 | Analyzing core components of smart cities by focusing on the renewable energy: Case study of sustainable urban furniture for Çorlu Republic Park | Muradoğlu, Suzan Neşe |
2022 | Digital capsule collection design for a video game to close the gap between physical and digital fashion | Şahin, Ece |
2019 | Augmenting underwater experience: Design of a diving mask | Özger, Nermin Sena |