Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14365/4798
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dc.contributor.authorKavlakcı, Muhammet-
dc.contributor.authorÖğce, Filiz-
dc.contributor.authorYavan, Tulay-
dc.date.accessioned2023-09-11T17:53:42Z-
dc.date.available2023-09-11T17:53:42Z-
dc.date.issued2023-
dc.identifier.issn2452-2473-
dc.identifier.urihttps://doi.org/10.4103/tjem.tjem_8_23-
dc.identifier.urihttps://hdl.handle.net/20.500.14365/4798-
dc.description.abstractOBJECTIVE: The aim was to determine the effects of digital game play on children's pain, fear, and anxiety levels during suturing. METHODS: Data were obtained from 84 children between the ages of 8 and 17 years at the pediatric emergency department between January 16 and March 19, 2020, using the Socio-Demographic and Clinical Characteristics Form, the Wong-Baker Faces Pain Rating Scale (WBFPS), the Visual Analogue Scale (VAS), the Fear of Medical Procedures Scale (FMPS), and the State-Trait Anxiety Inventory for Children (STAI-CH). A four-block randomization system was used. The study group (n = 42) played digital games during the suturing procedure, unlike the control group (n = 42). Ethical permissions were obtained from the ethical committee, hospital, and families. RESULTS: Before the suturing procedure, there was no statistically significant difference between the groups' mean scores. The intervention group was found to have statistically significantly lower WBFPS and VAS pain scores than the control group during the suturing procedure, and after the procedure, statistically significantly lower WBFPS, VAS, FMPS, and STAI-CH mean scores than the control group. CONCLUSIONS: The digital game-playing approach applied before and during the suture procedure was found to be effective in reducing children's pain, fear, and anxiety levels.en_US
dc.language.isoenen_US
dc.publisherWolters Kluwer Medknow Publicationsen_US
dc.relation.ispartofTurkish Journal of Emergency Medicineen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectAnxietyen_US
dc.subjectdigital gameen_US
dc.subjectfearen_US
dc.subjectpainen_US
dc.subjectpediatricsen_US
dc.subjectsuturingen_US
dc.subjectVIRTUAL-REALITYen_US
dc.subjectDISTRACTIONen_US
dc.subjectMANAGEMENTen_US
dc.titleThe effects of playing digital games on children's pain, fear, and anxiety levels during suturing: A randomized controlled studyen_US
dc.typeArticleen_US
dc.identifier.doi10.4103/tjem.tjem_8_23-
dc.identifier.pmid37529788en_US
dc.identifier.scopus2-s2.0-85166423812en_US
dc.departmentİzmir Ekonomi Üniversitesien_US
dc.authorscopusid58516765600-
dc.authorscopusid6506104153-
dc.authorscopusid14030759300-
dc.identifier.volume23en_US
dc.identifier.issue3en_US
dc.identifier.startpage162en_US
dc.identifier.endpage168en_US
dc.identifier.wosWOS:001026537900005en_US
dc.institutionauthor-
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.trdizinid1187651en_US
dc.identifier.scopusqualityQ3-
item.grantfulltextopen-
item.openairetypeArticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.cerifentitytypePublications-
crisitem.author.dept07.02. Nursing-
crisitem.author.dept07.02. Nursing-
Appears in Collections:PubMed İndeksli Yayınlar Koleksiyonu / PubMed Indexed Publications Collection
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
TR Dizin İndeksli Yayınlar Koleksiyonu / TR Dizin Indexed Publications Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
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