TR Dizin İndeksli Yayınlar Koleksiyonu / TR Dizin Indexed Publications Collection
Permanent URI for this collectionhttps://hdl.handle.net/20.500.14365/4
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Article Citation - Scopus: 4Unconventional Formulations in Architectural Curricula: an Atelier on Design for Outer Space Architecture(Istanbul Teknik Universitesi, Faculty of Architecture, 2018) Varinlioğlu G.; Pasin; Clarke, Hugh David; Varinlioglu, Guzden; Pasin, BurkayTheories and methods of integrating digital tools into the architectural curriculum cannot be conceptualized as simply the merging of computerized tools with conventional formulations of design. This paper focuses on a case study of a workshop entitled ?Mission Mars 2024: A Biomimetic Structural Organism?, as part of the studio course ARCH 202 in the spring semester of 2017 at Izmir University of Economics. It explores the use of digital architectural design tools in the context of outer space architecture, and the use of biomimicry as a design approach. We encouraged students to explore various stages of Oxman?s digital design ontology at the design level, and to employ various CAD/CAM tools as well as Virtual Reality (VR) and 3D representation methods. It is important to emphasise that the curriculum is a studio-based education with limited access to additional technical classes. Part of our aim was to integrate this content into the studio and allow students to explore new methods of design development. In order to free the students from conventional architectural preoccupations, we particularly chose on the surface of Mars. The paper presents a critical approach to understanding the impact of digital tools and methods on the learning outcomes of the students, which are discussed and demonstrated based on four studio outcomes. © 2018, Istanbul Teknik Universitesi, Faculty of Architecture. All rights reserved.Article Citation - WoS: 3Understanding Virtual Reality Applications in Digital Heritage Through Teos(Yildiz Technical Univ, Fac Architecture, 2019) Varinlioglu, GuzdenThis paper aims at proposing a model for virtual reality design studies by presenting the case of TeosVR, in which our interdisciplinary research group created a three-dimensional repository of the architectural heritage of the ancient city of Teos. It offers a three-dimensional modeling system with the capability of incorporating in situ data of archaeological remains and interpretative reconstructions for an excavation site with limited restitution data. Furthermore, the tools of the project go beyond traditional practices including data gathering, documenting, indexing, and analysis, and are also employed in generating virtual experience. Thus, the application created a platform to enhance interactions among experts of various disciplines.
