Understanding Virtual Reality Applications in Digital Heritage Through Teos

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Date

2020

Authors

Varinlioglu, Guzden

Journal Title

Journal ISSN

Volume Title

Publisher

Yildiz Technical Univ, Fac Architecture

Open Access Color

GOLD

Green Open Access

No

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No
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Abstract

This paper aims at proposing a model for virtual reality design studies by presenting the case of TeosVR, in which our interdisciplinary research group created a three-dimensional repository of the architectural heritage of the ancient city of Teos. It offers a three-dimensional modeling system with the capability of incorporating in situ data of archaeological remains and interpretative reconstructions for an excavation site with limited restitution data. Furthermore, the tools of the project go beyond traditional practices including data gathering, documenting, indexing, and analysis, and are also employed in generating virtual experience. Thus, the application created a platform to enhance interactions among experts of various disciplines.

Description

Keywords

Experience design, cultural heritage, architectural heritage, virtual reality, Teos, HT165.5-169.9, Architecture, experience design, cultural heritage; architectural heritage; virtual reality; teos., NA1-9428, City planning

Fields of Science

0601 history and archaeology, 06 humanities and the arts, 01 natural sciences, 0105 earth and related environmental sciences

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Scopus Q

N/A
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OpenCitations Citation Count
2

Source

Megaron

Volume

15

Issue

1

Start Page

161

End Page

170
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CrossRef : 2

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Mendeley Readers : 12

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