Understanding Virtual Reality Applications in Digital Heritage Through Teos
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Date
2020
Authors
Varinlioglu, Guzden
Journal Title
Journal ISSN
Volume Title
Publisher
Yildiz Technical Univ, Fac Architecture
Open Access Color
GOLD
Green Open Access
No
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
This paper aims at proposing a model for virtual reality design studies by presenting the case of TeosVR, in which our interdisciplinary research group created a three-dimensional repository of the architectural heritage of the ancient city of Teos. It offers a three-dimensional modeling system with the capability of incorporating in situ data of archaeological remains and interpretative reconstructions for an excavation site with limited restitution data. Furthermore, the tools of the project go beyond traditional practices including data gathering, documenting, indexing, and analysis, and are also employed in generating virtual experience. Thus, the application created a platform to enhance interactions among experts of various disciplines.
Description
ORCID
Keywords
Experience design, cultural heritage, architectural heritage, virtual reality, Teos, HT165.5-169.9, Architecture, experience design, cultural heritage; architectural heritage; virtual reality; teos., NA1-9428, City planning
Fields of Science
0601 history and archaeology, 06 humanities and the arts, 01 natural sciences, 0105 earth and related environmental sciences
Citation
WoS Q
Scopus Q
N/A

OpenCitations Citation Count
2
Source
Megaron
Volume
15
Issue
1
Start Page
161
End Page
170
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CrossRef : 2
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Mendeley Readers : 12
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