Reducing Compensatory Motions in Video Games for Stroke Rehabilitation

dc.contributor.author Alankus G.
dc.contributor.author Kelleher C.
dc.date.accessioned 2023-06-16T15:01:55Z
dc.date.available 2023-06-16T15:01:55Z
dc.date.issued 2012
dc.description ACM Spec. Interest Group Comput.-Hum. Interact. (ACM SIGCHI);Autodesk;Bloomberg;Google;ebaY en_US
dc.description 30th ACM Conference on Human Factors in Computing Systems, CHI 2012 -- 5 May 2012 through 10 May 2012 -- Austin, TX -- 89842 en_US
dc.description.abstract Stroke is the leading cause of long-term disability among adults in industrialized nations; approximately 80% of people who survive a stroke experience motor disabilities. Recovery requires hundreds of daily repetitions of therapeutic exercises, often without therapist supervision. When performing therapy alone, people with limited motion often compensate for the lack of motion in one joint by moving another one. This compensation can impede the recovery progress and create new health problems. In this work we contribute (1) a methodology to reliably sense compensatory torso motion in the context of shoulder exercises done by persons with stroke and (2) the design and experimental evaluation of operant-conditioning-based strategies for games that aim to reduce compensatory torso motion. Our results show that these strategies significantly reduce compensatory motions compared to alternatives. Copyright 2012 ACM. en_US
dc.identifier.doi 10.1145/2207676.2208354
dc.identifier.isbn 9.78E+12
dc.identifier.scopus 2-s2.0-84862059125
dc.identifier.uri https://doi.org/10.1145/2207676.2208354
dc.identifier.uri https://hdl.handle.net/20.500.14365/3669
dc.language.iso en en_US
dc.relation.ispartof Conference on Human Factors in Computing Systems - Proceedings en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Compensation en_US
dc.subject Design en_US
dc.subject Stroke rehabilitation en_US
dc.subject Video games en_US
dc.subject Compensatory motion en_US
dc.subject Experimental evaluation en_US
dc.subject Industrialized nations en_US
dc.subject Motor disability en_US
dc.subject Stroke rehabilitation en_US
dc.subject Therapeutic exercise en_US
dc.subject Video game en_US
dc.subject Compensation (personnel) en_US
dc.subject Design en_US
dc.subject Neuromuscular rehabilitation en_US
dc.subject Handicapped persons en_US
dc.title Reducing Compensatory Motions in Video Games for Stroke Rehabilitation en_US
dc.type Conference Object en_US
dspace.entity.type Publication
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gdc.description.departmenttemp Alankus, G., Department of Computer Science and Engineering, Washington University in St. Louis, Campus Box 1045, St. Louis, MO 63130, United States, Department of Computer Engineering, Izmir University of Economics, Sakarya C. 156, Balcova, Izmir, 35330, Turkey; Kelleher, C., Department of Computer Science and Engineering, Washington University in St. Louis, Campus Box 1045, St. Louis, MO 63130, United States en_US
gdc.description.endpage 2058 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality N/A
gdc.description.startpage 2049 en_US
gdc.description.wosquality N/A
gdc.identifier.openalex W2165193162
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gdc.oaire.sciencefields 03 medical and health sciences
gdc.oaire.sciencefields 0302 clinical medicine
gdc.openalex.collaboration International
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gdc.opencitations.count 47
gdc.plumx.crossrefcites 49
gdc.plumx.mendeley 82
gdc.plumx.scopuscites 50
gdc.scopus.citedcount 50
gdc.virtual.author Alankuş, Gazihan
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